Metaverse buildings.
In this series, I've programmed a computer to generate shapes, colors, and glitches in the metaverse using random buildings constructions as a framework.
The Metaverse buildings are constructed using a set of random properties, like coordinates of each block and the colors of each wall following some boundary conditions which I enforce through code to make the buildings somehow look similar in shape when viewed from the outside, but are unique when viewed inside.
Each artwork in this series shows one of the many thousands of paths one could follow when visiting the insides of the buildings using a first-person video camera.