A real collector doesn't unbox his collectible...
This piece examines some of the things I'm interested in when it comes to marketplaces for virtual goods.
What real-world properties translate to the virtual realm?
What does it mean if something is in mint condition if it can't deteriorate?
What's remains of the added value of packaging for virtual goods?
Will the impulses to buy something based on physical attributes slowly fade as we move into a digital age, or will a nostalgia for that world only intensify it?