OOAKOSIMO :: SHADER ARCHIVE is an executable collection of four audio-reactive visual instruments.
These are not video captures or screenshots. Every preview runs its original shader live in the browser through a custom miniature ISF/WebGL runtime. Open an instrument, change its parameters, alter its palette, copy its complete `.fs` source, or download it for further performance and study.
The archive contains:
CHAMBER :: PULSE
A concentric tunnel that breathes through bass, multiplies through mids, and shimmers through higher frequencies.
ETHEREAL :: DRIFT
Noise ribbons, drifting particles, an FBM nebula, spectral horizon, and granular atmosphere.
CIRCLE :: TRAILS
A resurrection of an old modV favorite: persistent memory trails, Lissajous autopilot, bass-driven scale, and treble jitter.
CHAMBER :: BUBBLES CUT
A recursive paper architecture with held-frame animation, line boil, overdrawn marks, cracks, and an independent frequency patch for every reactive property.
The archive defaults to a simulated frequency spectrum, allowing all four instruments to remain alive without music, speakers, or microphone permission. Where the browser permits it, AUDIO: MIC replaces the simulation with live room sound.
OOAKOSIMO builds living systems rather than fixed images. Her interactive and generative works respond to sound, participation, and time, producing conditions from which images continually emerge. After two decades working in film and post-production—shaping images along fixed timelines—she now builds instruments with no final frame.
The source is preserved inside the artwork. Each shader can be copied or downloaded directly from its card and carried forward with credit to OOAKOSIMO.
Four instruments. One executable archive. No build process. No fixed timeline.
OOAKOSIMO, 2026
Interactive HTML / WebGL / GLSL / ISF
LIVE WEB ARCHIVE:
https://ooakosimo.neocities.org/archive/