BRUTALISMUS_EXTRDR (2026) by Frederik De Wilde
BRUTALISMUS_EXTRDR explores extrusion as a computational gesture that transforms the flat digital image into a sculptural terrain. The work algorithmically embosses and extrudes regions of pixel data, exposing the image as a topography of depth, pressure, and material tension.
Computational displacement generates architectural forms that oscillate between surface and structure, image and object.