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B/W Rayhatching Technique

0x533...627AC
0x533...627AC
This is my rendition of Crypto Cube 224 using my rayhatching algorithm, known from generative projects such as Industrial Devolution and Geomorphism. I imported the original 3D geometry of the Crypto Cube and converted it to SDFs, suitable for my raymarcher. I added a bit of noise for surface texture, background, lighting and carefully positioned camera angle. My rayhatcher is an algorithm that defines 3D scenes using SDFs, which are then raymarched, and rendered to plottable line art.
  • MediumImage (PNG)
  • File Size12.0 MB
  • Dimensions6365 x 9001
  • Contract Address
  • Token StandardERC-721
  • BlockchainEthereum

Metadata

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