BRUTALISMUS_VECTOR (2026) by Frederik De Wilde
BRUTALISMUS_VECTOR explores the tension between geometric precision and computational transformation.
The work deconstructs the logic of vector graphics, exposing mathematical paths and algorithmic structures as dynamic, material forms rather than invisible instructions.
BRUTALISMUS_VECTOR transforms vectors into an architectural language of lines, arrows, and intersections that continuously negotiate between exactitude and emergence. The work proposes the vector not as a neutral tool of representation, but as an active computational agent whose geometry reveals the hidden infrastructures of digital image construction.