Dimitri Daniloff on his collaboration with Daft Punk

Dimitri Daniloff on his collaboration with Daft Punk

Dimitri Daniloff on his collaboration with Daft Punk

3 years ago

By Arseny Vesnin (Twitter: @designercollector), founder of Designcollector Network.
Editorial is open for submissions: [email protected].

Artist Dimitri Daniloff’s has collaborated with Daft Punk for The Keeper, his first futuristic collection on SuperRare. He sat down with Arseny Vesnin to discuss his process and work.

Artist statement:

Imagery fascinates me because it questions our take on ourselves, and on our body especially. The growth of social media has created new ways to present oneself to others. The quest of a perfect being, the modern Prometheus has given way to a spreading of technical devices (filters, Photoshop…) democratizing the access to aesthetic surgery.

What was your path to doing what you’re doing now?

I started to study Mathematics and Sciences at the university but quickly realized that what I wanted to do was photography or images. I first experimented with 4×5 view cameras and then turned to the practice of digital photography in the early 2000 as I could see the possibilities that technique has to offer. In 2005 I was doing a first series “Cubisme” using digital photography mixed with 3D. And then 2008 “The keeper” with Daft Punk and the augmented woman (a fully cgi girl). The technique is not the goal but a fantastic tool to create. My artistic explorations have brought me to combine aesthetics, work on textures, deform the ordinary in order to invent a new social habitat. My work is breaking the rules of representation, physically propelling human beings into the virtual world. My encounter with photogrammetry a few years ago – a process consisting in taking measurements in a space and building, through a software, a 3D model from several viewpoints – has widened my possibilities. By creating a social canvas where bodies are voluntarily transformed, I play with our perceptions, and reach an augmented reality. New spaces appear at the borders of reality, and the viewer becomes its protagonist.

When you were growing up, was creativity part of your life, and how did you decide to focus on photography?

Yes, creativity has always been around me, my mother is fashion designer and my father was painter/sculptor.  My whole childhood has been surrounded by artists. 

I can remember a day I was probably around 11 and I did my first  collage, a “robot” standing over the ocean with a yellow cab floating on the water.  The “robot” was actually from my parent record’s  Queen “News of the world” album cover that I cut out. That image must have been my first montage and was probably when I unconsciously decided to make images. My parents have seen the collage but never asked me what happened to their record.

Did you feel different at the time you realized yourself as an artist?

I don’t feel there is a moment I became an artist, but mostly that I was born an artist. Probably because 

of my surroundings as a kid.  I was lucky to be successful  but I would have kept as an artist even without that success. I just don’t know how it is not to be an artist. For me being an artist is attached to a strong feeling of freedom. 

Did you have an “Aha!” moment when you knew that direction and animation was what you wanted to do?

I can remember one of my very first tests (this is how you call your personal production in photo ) back in 96 being in the studio with models, makeup artist, hair stylist, set designer, assistants. The whole team was there to work on my vision. It felt so exciting. I really like to work with a team.

You directed a photography set for Daft Punk back 2008. Was it a second breaking point in your career after Sony Playstation projects? How does it influence your way of doing work now?

Yes after winning many awards with Playstation, Daft Punk was effectively a breaking point for 2 reasons. Artistically it opened me doors to the music industry and I was able to shoot with bands like Black Eyed Peas.  Technically because I was including a human cgi model in my images for the first time, it wasn’t very common at that time, and that was a new step for creating images.

Do you collaborate with other artists?

Collaboration is an important side of my work, as it is a great way to learn and share experience. 

It is also a way to be complementary to my work as I like to explore the edges of photography or even other fields that I don’t know about but still very curious. I am right now collaborating with a 

VR artist to make my first VR experience on a grant we won last year. The project will be presented at “Les Ailleurs” a VR festival in Paris.

As a creative person, do you ever have those moments where you feel like everything you create is just shit?

Yes! Always. But this might be a good motivation to make it better. And sometimes it is shit but you need it to progress.

Have you taken any big risks to move forward?

Risk is part of the creative process, if you don’t take risk you won’t move forward.

Stepping away from your comfort zone is the way to stay creative. My latest risk is the photogrammetry, it is a huge change in the creative process. At the time of creating an image I have to consider it in 3 dimensions and not anymore in 2 like I used to do with photography. But I found it fits perfectly the definition of my work, sculptor of reality.

Are your family and friends supportive of what you do? Who has encouraged you the most?

People around me are very supportive and I must thank them. And my parents have been more than supportive since day one when I told them I want to quit my studies at the university, they agreed. 

Did you have a mentor? Who was it and how did they inspire you?

My mentors were Guzman, a couple of photographers that I assisted in New York  back  in the mid 90’s.  I learn a lot with them about creativity, managing a team and humanly.

Is it important to you to be a part of a creative community of people?

I discovered the strength of the creative community when I moved to Barcelona 6 years ago. When I arrived I joined a studio with 3D artists, directors, graphic designers, creative tech… it was so creative, so much energy. This is where I discovered VR and photogrammetry. Creative community is a driving force. And now most of the artists that I met there  are in NFT.

You’re already a successful and well established photography artist, what made you pursue NFT art as a medium?

Since 20 years I’ve been working with digital from early users with digital photography to next generation digital imagery with photogrammetry, I do not see myself as a “photographer” but more an hybrid image maker so I find it logical to mint my work. Also many of my images have been seen all around the  internet so the NFT is the opportunity to share some iconic images and engrave them on the net.

Beyond that NFT is a revolution in the artistic world, it’s the recognition of the true value of digital art, giving back the ownership to the artists through the smart contract. Art galleries might have to revue there rules.

I wouldn’t miss this revolution.

What inspired the work in your first NFT drop? 

The first NFT drop will be the series I shot with Daft Punk for Lemon Magazine. 

6 images in single  edition, no other copies have been sold until now and no other copies will be sold. These images will only remain in the blockchain. 

When thinking about Daft Punk I had this coming to mind:

Does the intervention of machines / masks on our bodies enable us to get closer to whom we truly are? So I proposed the magazine to shoot them integrating a 3D cyborg woman into the existing pictures, thus proposing my own vision of an augmented human being. 

For the little story the  cover was a Daft Punk tribute to David Bowie “Heroes” album cover. 

But I recently discovered on the net  that a few years later, in 2014, David Bowie shared the photo on his FaceBook account during the London Music Week Award. And magazines published the image the next day saying that he was wearing Daft Punk’s helmet. But I can confirm it wasn’t him but the Daft Punk. 

What are your short plans for the next NFT drop?

I will have to think about it. Not sure yet if I jump in time with my recent work or if I drop a collector edition of my Playstation work. 

What advice would you give to someone starting out?

Why should you do photography when you can do photogrammetry? I truly believe in the potential of photogrammetry. Imagine that from one take in photogrammetry you can make a photo, a video, a 3D interactive model, a VR experience… And creatively more intuitive than any other tool.

Photography is dead. 

If you could go back and do one thing differently, what would it be?

Nothing. I assume what I am and what I did.

Do you have any unrealised or unfinished projects?

So many. I like to have them around, some projects need time. You drop them and then take them a few years back.

1

designcollector

Arseny Vesnin (Twitter: @designercollector), founder of Designcollector Network (2003) and curator of the Digital Decade initiatives, exhibitions and online collaborations. Interdisciplinary mediator guiding artists and communicating the future of art. Based in St.Petersburg, Russia.

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Every frame a painting: An interview with Thom Yorke’s animation director on SuperRare, Saad Moosajee

Every frame a painting: An interview with Thom Yorke’s animation director on SuperRare, Saad Moosajee

By Arseny Vesnin (Twitter: @designercollector), founder of Designcollector Network.
Editorial is open for submissions: https://bit.ly/3aCuaEEve: “data privacy” by stockcatalog licensed under CC BY-SA 2.0

Every frame a painting: An interview with Thom Yorke’s animation director on SuperRare, Saad Moosajee

3 years ago

Saad Moosajee is an award-winning visual artist and director, known for his painterly approach to animation. He has created and directed work for Radiohead’s Thom Yorke, The New York Times, Apple, Google, 88Rising, and many more. Moosajee was recently selected as a Forbes 30 under 30 in Art&Style and an ADC Young Gun. His video for Thom Yorke’s “Last I Heard” was renowned for its experimental techniques, receiving over a million views on YouTube, a D&AD Graphite Pencil and an ADC Gold Cube. Moosajee won the Special Jury Award for Animation at SXSW 2020.

You directed a video for Thom Yorke. Was it a breaking point in your career? How does it influence your way of doing work now?

Working with Thom Yorke was an incredible experience. The project centered around cinematic, emotive visuals which made it a joy to work on.

My work as an animation director is often multidisciplinary. In each of my videos, I build a unique, imagined world through which concrete and abstract narratives can develop. I use videos as playgrounds to experiment and often try to push the boundaries of different animated techniques. To realize the Thom Yorke video, 3D animation was combined with hand painted rotoscoping across thousands of individual frames in order to create a more organic and textural aesthetic.  

While there is a stylistic crossover between all of my projects, It’s important to me that each video can function as a standalone piece aesthetically. I believe this makes the experience of watching it more memorable and allows the audience to create a longer lasting connection. “Last I Heard” is a deeply personal work that explores different concepts of urban anxiety and isolation. I believe the most important test of a video is whether or not it can evoke an emotional response – I always strive for this. 

You’re already a successful and well established artist, what made you pursue NFT art as a medium?

Technology has played an integral role in shaping my practice. I’ve been working as a Digital Artist since 2006, and NFT feels like an evolution in how we can curate, release and congregate around art digitally. 

I see technology not just as an important platform for my work but also a critical component to it. I try to constantly experiment in the medium of animation, which means not just testing different techniques but also embracing new technological approaches. In my latest music video for Joji – 777, I used motion capture within the game environment of Unreal Engine to layer and refine the choreography of multiple characters in real-time with only one dancer. 

What inspired the work in your first NFT drop? 

My genesis piece for SuperRare is my first ever NFT, it’s also the first installment in my new series ‘Verses’. 

‘Verses’ explores the afterlife, reimagining classical paintings with an emphasis towards South Asian futurism and the surreal. 

I am interested in the potential of 3D animation, digital representation, and the Metaverse to create diverse futures that act as modern historical reenactments and rewritings. ‘Verses’ questions the european view of classical painting through highly dimensional, futuristic tableaus focused towards digital humans of color. 

What are your short plans for the next NFT drop?

The next release will be a continuation in the Verses collection. I plan to use each drop as an opportunity to reveal a different chapter or character from the overarching mythology. Narrative and visual storytelling are critical to my work and I’m excited about exploring how these concepts can be played with through the drops and the NFT space in general. 

What was your path to doing what you’re doing now?

I began my career as a digital artist at the Slashthree collective. After freelancing for several years independently, I studied art & design at RISD and went on to work at Pixar Animation Studios and the Google Creative Lab. During these experiences I became interested in bridging the fine art and animation worlds, which I eventually began exploring through music videos, short films and my visual art practice. 

Do you have any unrealised or unfinished projects?

I’m currently working on a project in collaboration with musician Max Cooper that is commissioned by the Tate Modern Museum in London. I can’t say too much more about it but expect to see it later this year. I also have a short film in development that I hope to finance through sales of my NFT drops. 

Is it important to you to be a part of a creative community of people?

I feel like this is one of the most important things, and something hugely promising about the NFT movement. Artists supporting and actively communicating with each other is inspiring on many levels.

1

designcollector

Arseny Vesnin (Twitter: @designercollector), founder of Designcollector Network (2003) and curator of the Digital Decade initiatives, exhibitions and online collaborations. Interdisciplinary mediator guiding artists and communicating the future of art. Based in St.Petersburg, Russia.

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Where the war things are: An interview with Schoony

Where the war things are: An interview with Schoony

Where the war things are: An interview with Schoony

3 years ago

Editorial is open for submissions: [email protected]

Schoony’s background is rooted in special effects and prosthetics for the film industry. His career spans over 30 years. Since the age of fifteen he has worked on over a hundred films. His work and reputation for high quality and pioneering techniques has reached far corners of the world thanks to the representation of Maddox Gallery. Schoony uses 3D technologies alongside the more traditional methods in his art pieces. He continually pushes boundaries within this discipline.

Hi, I’m Schoony a London based sculptural artist exploring 3D technologies such as 3D scanning, digital modelling and 3D printing to create my works physically and digitally. My work pursues themes of commercialism, violence, and contemporary Western society’s detached relationship to warfare.

What was your path to doing what you’re doing now?

Growing up my father, John Schoonraad, worked in film special effects. He brought my brother Robin and I on set and into the workshops a number of times as kids which used to blow us away. At the age of 15 I started working with my dad on films in the special effects prosthetics and specialty props departments. It took me on some fantastic adventures globally, working on films and like Back Hawk Down, Rambo, Harry Potter and Star Wars.

I was introduced to the art scene by Joe Rush and Nic Reynolds with Mutate Britain. My first work that I created for the show was called Rope Trick, which was a take on the Indian rope trick. The main figure for the work was eventually reimagined as the Boy Soldier, one of my longest running motifs.

The progression of my execution was originally influenced from my work in special effects, predominantly life casting, sculpting and model making. I have always had a keen eye for technology however and when Artec 3D scanners became available I got my hands on one. Through 3D scanning and sculpting I then began to utilise 3D printing, cnc milling and now animation.

When you were growing up, was creativity part of your life, and how did you decide to focus on sculpture and arts?

Working with my father and brothers in the film industry, creativity has always played a big role in my life. I worked alongside some very talented people in the industry, inspired by the likes of Chris Cunningham and Dave Elsey. I was forever surrounded by art.

The workshops I visited would have shelves of books and sculptures throughout. I would also draw  inspiration from the comic books I read, collecting the incredible artwork of Jim Lee, SImon Bizley and Frank Miller.

My transition from working on film to focusing my energy on art was a slow one. Initially I was doing both, finishing work on a film in the early evening and going back to my workshop to create my art till late into the night. Eventually I let go of the films and concentrated my full energy into my sculptures and I haven’t looked back. I have always wanted the freedom to pursue my own creative impulses and I take full advantage of that.

Did you feel different at the time you realised yourself as an artist?

Selling my first works was an incredible experience. I was anxious about the Mutate Britain show and was concerned none of my work would sell. Little did I know that I would sell everything I exhibited. It left me feeling accomplished and self assured that I was making the right choice to pursue my creative passions.

Did you have an “Aha!” moment when you knew that direction and animation was what you wanted to do?

It stemmed from my passion in pushing digital technologies to realise my art. For a long time now I have wanted to produce an animation but I wasn’t sure of how to release it to a market or platform. NFT’s are a brilliant way to enter the world of animation and bring my work to a new audience with an art lens.

I’d been told to have a look into NFT’s by an old friend of mine and it all just clicked from there. I’ve been collecting and following cryptocurrencies for a while and I am very excited about it as a technology. To find that art was then being produced using the same networks and technologies, I wanted to jump straight on it.

How does that move influence your way of doing work now?

By continually seeking to push boundaries, my work and reputation for high quality and pioneering techniques has reached far and wide, gaining a substantial list of high-profile clients such as Benedict Cumberbatch, Rita Ora and Celia Sawyer.

During pandemics you helped a lot NHS (UK) by refocusing your workshop to produce face masks. Can you tell us a bit more about this?

When the pandemic first hit I was feeling anxious as I think most people were. I was watching the news where there were constant reports about the shortage of PPE to our emergency workers. My wife Gracie showed me a movement online to 3D print face shields to aid in the shortage. I thought if I could contribute in any way it was worthwhile. I started using my 3D printers to produce face shields and made some posts to Instagram to encourage others to do the same.

I had previously sold some of my work to the production company, SunnyMarch, run by Adam Ackland and Benedict Cumberbatch. Adam had seen the work that I was doing on Instagram and got in touch with Benedict who then kindly donated £5000 to purchase more 3D printers and ramp up the production of face shields. I was then able to produce far more face shields which were then distributed by Scrub and Face Protection Hub.  

Do you collaborate with other artists?

I’ve collaborated with a number of artists over the years whether it be shared concepts or using my sculptures as a canvas. One of my earliest shows was a series of Boy Soldier panels that I gave to over 30 artists to paint and decorate in their styling. I had the likes of Goldie, Dot Master and Inkie painting my work.

I collaborated with Chemical X to produce The Spirit of Ecstacy. I 3D scanned the model Cara Delevigne and recreated her in a hyper realistic silicone finish. She was then mounted into an acrylic pane which had 7000 ecstacy tablets laminated within it.

Another large collaboration I did was for Iris Van Herpen. We were asked to produce a hyper realistic oversized head of the model Iekeliene Stange. The final sculpture, Lucid Dreams, was several metres in length and was transported to Austria where it was displayed by Swarovski in their Biomorphism exhibition, celebrating the work of Iris Van Herpen.

As a creative person, do you ever have those moments where you feel like everything you create is just shit?

Whenever I finish a piece of work I have a period of self doubt. My work takes significant time and effort to produce which means you have to maintain enthusiasm the whole way through. If you lose that drive you can find a piece being left to the wayside.

I have a lot of admiration for film producers because they have to keep up that enthusiasm for years. The trouble is, the longer you work on something, the longer you self critique and the doubt grows.

Have you taken any big risks to move forward?

Giving up the security of film work was a big leap for me. Art can be fickle and you never know when you are going to sell, particularly starting out. Once I was committed though I found my productivity could significantly increase and with that hard work came reward.

I’ve also tried to move with technology and explore new methods of creation. This has meant the investment in expensive 3D scanning and 3D printing equipment which were a risk at the time.

Are your family and friends supportive of what you do? Who has encouraged you the most?

Of course they are, my wife and daughter have been both encouraging and an influence in my work. They have both been muses for my sculptures many a time over.

Growing up working in the film industry with my father and brothers I learned a lot of the foundation skills that I apply frequently today.

I also have a terrific management team with Maddox Gallery who have been able to promote and travel my work globally.

Did you have a mentor? Who was it and how did they inspire you?

Working in the film industry you were constantly creating somebody else’s creative vision.  You were surrounded by talented craftsmen who would help to grow and develop your skill set. Working to create someone else’s vision through the day meant that I had to find my own ways to be inspired and think of original concepts. I was constantly playing with ideas and concepts during my breaks.

Is it important to you to be a part of a creative community of people?

Definitely, I’ve always participated in group shows like Unit London, Woodbury House, Westbank Gallery , Art Below, Moniker Art Fair and Art Car Boot Fair. It’s a great way to network with other artists and share ideas and talents.

Maddox Gallery has been another great avenue to discuss concepts and ideas with a team who have been a powerhouse in the creative scene. 

Social media, particularly Instagram have been another great outlet to be introduced to so many great artists and discuss our works, even promoting the trading of work at times.  

You’re already a successful and well established artist, what made you pursue NFT art as a medium?

I’m always wanting to push new boundaries and pursue 3D technologies. It seemed like a logical transition as I have a library now of digital work. I like new technologies and exploring how I can use them. It’s how I initially began investing in cryptocurrencies a while back. To then see an interest in utilising the technologies associated to mint digital art was a very exciting thing for me. What’s great about it is that it is another platform to share my work and be distributed globally. I’m always wanting to reach as many people as possible with my art.

What inspired the work in your first NFT drop?

For the first drop with SuperRare I thought I would go back to one of my early works. Where The War Things Are is a variation on my Boy Soldier that has been a motif that has stuck with my work over the years and been very symbolic. Where the War Things Are is a throwback to my time spent in Melbourne, Australia where I was working on the film Where the Wild Things Are. I thought I would celebrate my first drop on SuperRare by recreating the piece digitally.

What are your short plans for the next NFT drop?

NFT’s are an exciting new platform for my portfolio of work to be realised and distributed in a way that it never has before. I’m looking to bring to life pieces from my body of work, both early and some of my latest creations, in a way that would be difficult to replicate in real life.

What advice would you give to someone starting out?

You have just got to have the mind set that you can be the best, you have to persevere and try not to talk yourself down. Having a creative network to support you and give you advice is a big help.

If you could go back and do one thing differently, what would it be?

If I could buy Bitcoin back when it was valued at mere cents I don’t think I would have many regrets! Jokes aside, I truly wouldn’t change a thing, I’ve been a very lucky boy.

Do you have any unrealised or unfinished projects?

Due to the time and investment into realizing my projects there have been plenty of pieces that have lost momentum over time and not been realized. This is usually caused by having more confidence in a new idea and leaping on the opportunity to produce that before it is lost. I believe it’s impossible to create great work without failure along the way.

1

designcollector

Arseny Vesnin (Twitter: @designercollector), founder of Designcollector Network (2003) and curator of the Digital Decade initiatives, exhibitions and online collaborations. Interdisciplinary mediator guiding artists and communicating the future of art. Based in St.Petersburg, Russia.

Art

Tech

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