The Hybrid Generative Art of Studio Nouveau

The Hybrid Generative Art of Studio Nouveau

The Hybrid Generative Art of Studio Nouveau

4 years ago

Studio Nouveau’s work is characterized by the fusion of many disciplines, which together present an immersive multimedia experience. Native to the Ethereum blockchain as ERC-721 tokens via SuperRare, their work embraces the scarcity NFTs bring to digital art. Pioneers of cryptowave music, they are among the first crypto artists to embrace rare 1 of 1 tokenized music recordings.

Studio Nouveau’s SuperRare album “Audiovisual” features music, images of digital sculptures, and GAN generated landscapes, fused into a video format and enhanced with visual effects. Their creative approach represents a hybrid of physical, digital, and generative techniques. 

The team behind Studio Nouveau is Ture and Kaja Oslon, who combine their skills to make these works come to life. 

For each of their audiovisual pieces, there are many steps that go into producing the final presentation. The process can be slightly different from piece to piece, but the ingredients are the same in a given series. Usually, the starting ingredients are either the music track, the digital sculpture, or the GAN generated landscape. 

For each digital sculpture, Ture uses the 3D modeling software Blender to craft the abstract structures used in each piece. 

This sculpting process is the first instance of physical actions versus generative modeling. Ture usually begins his sculptures with a simple geometric shape, then gradually sculpts this shape into a complex 3D composition. 

Using the Blender software, you can select the faces, edges, and vertices of a geometric object and use a plethora of generative tools to alter the shape of said object.  

For example, you can pull together or apart selected vertices, you can extrude or inset faces of an object, you can bevel, smooth, or shear surfaces and objects – the possibilities are vast. Ultimately, the sculptor selects the areas they want to alter, and the generative tools present a sliding range of outcomes to choose from. 

This might be the most simple way to understand Ture’s sculptures – a long series of generative choices in 3D. 

For the abstract landscapes used by Studio Nouveau, Ture utilizes the public GAN interface on the website artbreeder.com. This is the other primary generative element utilized in Studio Nouveau’s works. 

In the most simple terms, GAN, which stands for Generative Adversarial Network, is a program designed to create something new which bears resemblance from the pool of entries fed into the program. 

Artbreeder hosts a large pool of public images, which can also be combined with personal images uploaded to the platform. The landscape generator is the program Ture utilizes to create landscapes. 

For each generated image, the artist can fine tune the amount of each “parent” image that affects your creation. This provides a fertile playground for the imagination and produces very interesting images and texture possibilities.   

Once the Artbreeder image is produced and exported, sometimes additional filter alterations are made to the image using photoshop or other programs if need be. 

At this point, Ture and Kaja refine the concept for the piece, and decide how they want to embed an image of the sculpture into the chosen GAN landscape. Kaja then uses Photoshop to create the final image composition.

The music, which is the other primary element of each Studio Nouveau piece, is composed and recorded by Ture. The music plays a large role in defining the emotional tone of each piece and determines the length. Each audiovisual pairing is between 1-1:30 minutes.

Ture’s music mostly utilizes keyboard and percussion triggered synthesizers and acoustic instrument samples, however Ture may include acoustic instruments in the future.  

Ture’s musical style draws on many different influences, the result of which he describes as “cryptowave” – electronic music that is blockchain native.

Once the sculpture and landscape visuals are prepared and the music is finished, these elements are then transferred into video editing software for further processing.

A new layer of the composition is then created with video and lighting effects to add a moving visual element to the piece. The pacing of the music greatly influences the progression of the video effects. This is the final step in creating Studio Nouveau’s audiovisual pairings.

The generative tools used in the creation of Studio Nouveau’s audiovisual works are a key element of their visual style.

28

SuperRare

SuperRare is a marketplace to collect and trade unique, single-edition digital artworks.

Art

Tech

Curators' Choice

Situating Artificial Intelligence Art in Traditional Visual Cultures

Situating Artificial Intelligence Art in Traditional Visual Cultures

Situating Artificial Intelligence Art in Traditional Visual Cultures

4 years ago

Harshit is an artificial intelligence (A.I) and computational artist. He uses machines and algorithms and often creates them as an essential part of his art process, embracing becoming the cyborg artist. He often juxtaposes traditional art styles and visuals with machines and computation, creating a space to both direct, and be guided by the machine.

As we engineer the nuts and bolts of a new ‘species’ standing around by the corner of its own ‘intelligence’, one question that seldom gets any attention is, what is such an entity’s cultural underpinning, what is its visual and aesthetic background, especially as we make it our primary medium of societal and individual reflection.

With AI art slowly but steadily gaining popularity internationally, one visual trend hard to miss is the art being created by it reflecting European and American art histories and aesthetics predominantly, both because of majority AI artists being from that region, and because of better availability of digital art archives of those regions. Does it then mean that that is what AI art’s foundations will be? What is an AI machine’s cultural underpinning and how can we broaden its scope?

In a lot of my works, like in the series Machinic Situatedness, I ground this new artificially intelligent artist collaborator in Indian visual culture and art, drawing inspiration from its art various forms and figures, which rarely find representation in art datasets digitally available. I work with a variety of Buddhist Thangka paintings as my source, alluding to the cycles of transcendence which we undergo as a species, continuous cycles of trying to become something more than ourselves, which we are now channeling through the evolving role of AI in our lives.

This work draws a lot of inspiration from Nam June Paik’s TV Buddha. While Paik calls upon the aspect of reflection and contemplation, with Machinic Situatedness, in the age of A.I as machine’s step into the realms of creation, I get a machine to ‘dream’ up its imagination of Buddha, in a manner conveying the awakening of bits.

Machinic Situatedness 4
Edition 1 of 1
Machinic Situatedness is a series of artworks that uses artificial intelligence (A.I) to explore the subject ‘cultural situatedness’ and influences in the genre of AI art. These works are created by an A.I drawing inspiration from Budhhist painting styles to create an abstract, dream like output using GANs. This series asks the questions- what is an AI machine’s cultural underpinning and how can we broaden its scope? These draw a lot of reference from Nam June Paik’s TV Buddha work, here alluding to the cycles of transcendence which we undergo as a species, continuous cycles of trying to become something more than ourselves, which we are now channeling through the evolving role of AI in our lives and AI itself is by learning more from us.

Machinic Situatedness 5
Edition 1 of 1
Machinic Situatedness is a series of artworks that uses artificial intelligence (A.I) to explore the subject ‘cultural situatedness’ and influences in the genre of AI art. These works are created by an A.I drawing inspiration from Budhhist painting styles to create an abstract, dream like output using GANs. This series asks the questions- what is an AI machine’s cultural underpinning and how can we broaden its scope? These draw a lot of reference from Nam June Paik’s TV Buddha work, here alluding to the cycles of transcendence which we undergo as a species, continuous cycles of trying to become something more than ourselves, which we are now channeling through the evolving role of AI in our lives and AI itself is by learning more from us.

In another series called Masked Reality, I use A.I to explore the subject of faces, traditions and identity, especially its malleability in the age of technology. I generate faces drawing inspiration from traditional mask cultures of the central region of India.

Masked Reality 1
Edition 1 of 1
Masked Reality is a series of artworks that uses artificial intelligence (A.I) to explore the subject of faces, traditions and identity, especially its malleability in the age of technology. These works are created by an A.I drawing inspiration from mask cultures of the central region of India. This juxtaposition of the traditional with the modern, both used to engage with the world from new vantage points, is an attempt to think of alternate visual cultures of AI too.

Masked Reality 3
Edition 1 of 1
Masked Reality is a series of artworks that uses artificial intelligence (A.I) to explore the subject of faces, traditions and identity, especially its malleability in the age of technology. These works are created by an A.I drawing inspiration from mask cultures of the central region of India. This juxtaposition of the traditional with the modern, both used to engage with the world from new vantage points, is an attempt to think of alternate visual cultures of AI too.

Throughout our years of existence as a culture, we’ve crafted and performed several kinds of rituals and ceremonies, both collective and individualistic as acts of transformation and transcendence. Masks and face transformative decorations have been fundamental across the world and definitely in the Indian culture in our journeys into unknown realms, in our celebrations of the malleability of human representation, or as a tool for practical disguise and entertainment. It helps us engage with our world from a completely new vantage point, augmenting our sense of self, very similar to what technology, especially A.I enables today. What happens when these media of transcendence collide? Can we teach machines about our cultural heritage, and as a result make them an instrument for our own exploration and engagement with our heritage? As technologies advance, there is gravitation towards convergence and dilution of cultures, to fit into manners of technology standardizations. Instead, can we use these advancements in technology to offer us a new lens to look at and engage with our past heritage in exciting and completely new, unconventional ways, crafting alternate aesthetics, confusing tradition and technology?

More of my works can be found here- http://harshitagrawal.com/

28

SuperRare

SuperRare is a marketplace to collect and trade unique, single-edition digital artworks.

Art

Tech

Curators' Choice

Marjan Moghaddam: The Early Pioneer of Digital Art

Marjan Moghaddam: The Early Pioneer of Digital Art

Marjan Moghaddam: The Early Pioneer of Digital Art

4 years ago

‘Taking the Knee’ In solidarity with GAN-generated Paintings at Art Basel 2020

By Marjan Moghaddam

Media: 39 Second 1080 HD 3d CG Animation of Chronometric Sculpture, GAN generated artwork, Human Generator meshes, Stereo Music and Sound Design 

The “Digital Hijacker” (Vogue, Love Magazine) has been radicalizing curation and democratizing the exhibition space with her #arthacks since 2016, like a Banksy of the Internet with a socially and politically engaged dialog. For her first drop on SuperRare, she is offering her most recent #arthack of Art Basel, Basel 2020, “Taking the Knee in Solidarity”, which was posted to social media during the art fair in June. Stylized with her GAN paintings on the walls, this monumental viral art piece is now a unique digital NFT asset available as a 1/1 on SuperRare.

Taking the Knee In Solidarity with GAN Paintings
Edition 1 of 1

For SuperRare, the artist has recreated the #arthack with her own signature glitch animated figures (Chronometric Sculpture), and GAN generated paintings. She has also replaced the Art Basel Web page she hacked with all GAN generated artwork that loosely references the original. “I did the piece in solidarity with #BLM, and inspired by the global protests in support that were happening at the time, it was a beautiful moment when people of every race and nationality united behind this important cause”, the artist explains. She created figures of different races and artistic styles taking the knee in solidarity, using her signature original and unique way of figuration and animation.  The artist also created 3 GAN paintings, and a collage with one GAN generated face, and 3 GAN generated paintings for the art fair page at the end (all GANs are registered to the artist). The sound design is also by the artist.

“These figures remind us that every aspect of our experience is now glitched.”

Place your bid on ‘Taking the Knee’

Marjan Moghaddam is an award-winning animator and pioneering digital artist known for her unique style and artistic language. Her work has been exhibited by internationally renowned galleries and institutions including critically acclaimed exhibitions at the New York Armory Show, Art Basel Miami, and Siggraph Computer Animation Festival. She recently topped the Forbes best in AR list for her Mixed Reality #Arthacks. In 2018 #GlitchGoddess went viral with over 5 million views on Facebook alone. In total Glitch Goddess has amassed over 18 million views world wide!  

In her Art Hack series Moghaddam inserts Glitch Goddess and other #Digitalbodies in leading art fairs like Art Basel and major institutions like the Whitney as a form of radicalizing curation and democratising the exhibition space, while expanding digital and Net art possibilities. Using internet memes, she creates these hacks during the art fairs and posts while they are happening. Troubling the issues of visibility and invisibility for women and other groups particularly in the art world has become her calling card. Her sophisticated narratives and visual language has garnered the attention and respect that makes her a favorite among blue chip digital art collectors. 

#GlitchGoddess of Art basel Miami with Picasso and Wood. #Art Basel Miami 2018 #arthack

Installation view #GlitchGoddess of Art Basel Miami 695, in Red Wireframe, Archival Digital painting on aluminum, Chronometric Sculpture in Augmented Reality, 2019, in Exhibition Re-Engineering Humanity at 836M 

She continues to make strides ahead with her Art Hacks in redefining form for the 21st century with a highly relevant  and compelling socially and politically engaged dialog. “The art world has lost some of its historic introspection and self-critical dialogue. It seems stuck in a loop, reiterating the 20th century”, the artist explains. In numerous public talks and interviews with art magazines and the press, she has advocated a mandate for digital artists to usher in a 21st century Renaissance and an Enlightenment 2.0 in response to the exigencies of our time. “This is where the digital and the Net can intervene to infuse art and culture with a new spirit, and that is what I’m trying to do”, she concludes. 

Here Marjan is being interviewed by the owner of the legendary Pyramid Club in New York City where she held an artist residency and was a permanent fixture on the 80s digital art scene, and where she also exhibited her first computer animation, created on a Commodore 64 in 1984.  

“The late Dr Baback Moghaddam is a constant source of inspiration,” says Marjan. Above is a picture of her brother Baback from a 1990s Issue of Newsweek Magazine featuring a story on Nicholas Negronponte’s MIT Media Lab.  Baback was one of the research stars there. He’s the third one from the right with a black leather jacket wearing an early HMD VR headset.

Baback pioneered many of the techniques in machine Learning, and computer vision used in today’s facial recognition software. His early automatic visual recognition system won the 1996 DARPA “FERET” Face Recognition Challenge, and his Phd dissertation on Facial Recognition at MIT has one of the highest number of citations in the field. He then went to publish and develop a lot more in machine learning, computer vision and facial recognition first as a senior scientist at Mitsubishi Electric Research Lab in Cambridge, and then as a principal Scientist at NASA/JPL.

Sadly he passed away in 2012. Before his death he had the opportunity to work in an area of his true passion, Cosmology. He loved using machine vision techniques for space imaging, and developed the machine vision for Mars Explorer II. In his short life he managed to have 70 publications and received 12 patents in the areas of computer vision, statistical modeling, pattern recognition and machine learning.

I owe much of my art practice to Baback, we both got into computers early on when we were very young, and his encouragement and inspiration were the foundations for my art practice, and his brilliance, genius, and true iconoclasm continues to inspire me every day.  Baback also played guitar in hardcore experimental punk bands back in 1981. He was a true Badass.

Marjan was instrumental in building the infrastructure that paved the way for many digital artists. In 1996, she became the featured artist for the launch of Dotcom gallery and International Forum for the Digital Arts sponsored by Prodigy Inc. (the # biggest Internet company at that time), with GIF animations of her avatar. Her 1995 head immersive virtual reality fractal based installation went straight from Soho galleries to the CEO office of Internet pioneer Josh Harris. Here’s a look at the splashcreen for her historic installation at the Dotcom Online gallery from 1996 on Old Web Today archive.

Marjan is known and recognised for her original and distinct style of figuration and animation in 3d CG, which still remains unmatched and unique in the world of digital and Net art, she defines this aesthetic innovation as Chronometric Sculpture, which blends the ideals of sculpture with that of animation. Another highly viral and popular creation of hers was Baisser at Mary Boone in Glassish and Waxish, which racked up millions of views on top Net art channels like Nowness, and others

“The Kiss” Baisser at Mary Boone in Glassish and Waxish, Mixed Reality 3d CG animation

Marjan was most recently an Artist-In-resident in Augmented Reality with Adobe Project Aero, a speaker on the AR/VR Art panels for #Games4Change NYC  Augmented World Expo and #FashionTechWeekNY. She is featured in the current Contemporary Surrealism issue of Trebeuchet international magazine of Fine Arts, and upcoming projects include a VR exhibition with the Museum of Other Realities, Group shows at Art of Our Century gallery (NYC), online exhibition with Whitehot art magazine, and the new Microsoft Garage Art Gallery in New York City.

#GlitchOdalisque and the Golden Morphing Dollar from “To See if I Still Feel At The Armory Show 2019”. 

1

marjan moghaddam

Award winning CG artist/animator known 4 transgressive #arthacks, anims, AR/VR, & unique style of figuration & anim.

Art

Tech

Curators' Choice

GANS on Photography

GANS on Photography

By Obvious

GANS on Photography

4 years ago

We are Obvious, a collective of three friends and researchers, which explores AI as a means to create art. 

One of the most important AI tools for visual creation we use are GANs. Their advent for artistic creation has started since their invention by I. Goodfellow in 2014. In their beginnings GANs use to produce low-resolution images. They slowly evolved, thanks to the work of researchers, into powerful algorithms capable of producing high-resolution realistic images. In the early days, they were only accessible to tech educated people as there was no user friendly interface developed yet to use those. Efforts have been made to make GANs more accessible, with platforms such as RunwayML, yet it is still a challenge to bring this new tool to creative people in general.

Some properties are inherent to the technology: GANs are able to replicate images based on a large number of examples, and in that way they raise questions of reproducibility. The way GANs work create a new relationship between the creator and his tool, as the manipulation of latent spaces is a whole new way of approaching visual creation. In that sense, it makes the role of the artist evolve, giving a new perspective to his place in the creative process. In that sense, it makes the role of the artist evolve, giving a new perspective to his place in the creative process.

These observations are born from our experience in working with those algorithmic models. We also had the chance to have a large mediatic attention on our work at the occasion of the auction of Edmond de Belamy in 2018 at Christie’s. This event allowed us to be at the center of debates on the advent of this new type of technology and the impact it can have on artists, the art world, and creation as a whole. Confronting our work to a large audience allowed us to have a substantial validation of how GANs were perceived: as extremely interesting tools in terms of creation, which is also feared for the characteristics listed precedently.

Edmond de Belamy, Obvious, GANs trained on portraits and printed on Canvas, 2018

Resistance to change is present in most of us, and technology will always be feared by most before getting adopted. Especially when the technology is perceived as autonomous in performing one of the most complex tasks usually trusted to us humans. We believe that this resistance is born from lack of information. Indeed, when creating with an algorithm, the artist still has the hand on the final visual even though she or he doesn’t create it with conventional means. Curating the database which will be used for feeding the algorithm, building and tweaking the algorithm, choosing the output between the many outcomes of the different algorithmic trainings, choosing the medium and finding an artistic coherence which will hold a strong artistic statement. All those parts of the artistic process are still reserved to the artist. The main difference happens in the part characterized by pure image creation, where the artist takes a step back and lets the algorithms work autonomously, and learn how to create in their own way.

Sacred Heights, Obvious, GANs trained on Ukiyo-e landscapes, printed using the traditional japanese Moku-Hanga technique.

We couldn’t help but seeing the parallel with another technology which appeared around 1840: Photography. Photography could only be used by highly qualified engineers, produced some blurry outputs, allowed high replicability and was therefore feared by artists who were afraid to see their job disappear. At its beginnings, the technology received its fair share of praises and criticisms. Today, we can observe that this technology has been widely adopted. It has impacted copyist artists only, is used as a means of communication, and allows everyone around the world to be creative in a new way. Besides, it has created a new branch in the art field, with its specificities, its share of great artists, and its renowned masterpieces.

Algorithma Obscura, Obvious, GANs trained on daguerreotypes, 2020

We decided to create a series of artworks which shreds light on this parallel. We trained GANs on daguerreotypes, and extracted a series of images which represent the algorithmic re-interpretation of the first visuals created using this revolutionary tool: photography. By combining the very first steps of photography with those of GANs, we wish to display the future we see for AI and its creative use: we believe it will gain in accessibility, create a new art movement, and eventually be made available to everyone to help boost creativity. This is one of our main motivations in continuing the paving of the way for the use of algorithms as an artistic tool.

The Nouvel Appareil Gaudin Algorithm, Obvious, GANs trained on daguerreotypes, 2020

We are at a turning point in the art world, as it crosses and integrates science once again, changing the horizon of possibles allowing an evolution of the creative process, of the relationship between an artist and his tool, and letting in a new generation of artists with a different set of skills, visions and ideas. Exciting times !

28

SuperRare

SuperRare is a marketplace to collect and trade unique, single-edition digital artworks.

Art

Tech

Curators' Choice