CryptoPhunks: CryptoPunks parody or copycat?

CryptoPhunks: CryptoPunks parody or copycat?

“Phunk is Punk”

CryptoPhunks: CryptoPunks parody or copycat?

3 years ago

On July 13th of this year, CryptoPunks parody project CryptoPhunks posted a tweet announcing they had received a takedown notice under the Digital Millennium Copyright ACT. Almost immediately, people on Twitter took sides. Some called CryptoPhunks “unoriginal thieves,” “shameless copy paste artists,” “low effort,” and “asking for trouble.” Others rallied behind them, defending the vague concepts of “art” and “parody” that originally inspired the project, and accusing Larva Labs of trying to apply web2 regulations to the brave new world of web3 . One user commented:

“This had to happen sooner or later, the wild west is over.”

But is it? Or is this just an opportunity for the crypto community to spearhead meaningful regulations in NFTs and web3?

***

Just about anyone even slightly aware of NFTs knows about CryptoPunks, the computer-generated collectables that are selling at a minimum of 45 ETH ($138,053.25) at the time of this publication. 10,000 of these randomized avatar faces exist, and their popularity among collectors mixed with the scarcity factor (there is only 1 of each) has catapulted their value during this particularly exciting time in the NFT market.

And just as with any other industry boom, where there is profit, there are people trying to drop in on the same wave.

CryptoPhunks are CryptoPunks that have been “hand-flipped,” but are otherwise minimally altered. They are aesthetically identical to the Punks in every way except that 1. they face left instead of right, and 2. they have a 1-pixel-thick color border denoting the rarity of each set. Larva Labs claimed under the DMCA that multiple images had been copied onto the NFT trading platform OpenSea without their permission, and demanded that they be taken down.

But CryptoPhunks are not the only Punk spinoff to catch the eye of new collectors. Crown Punks, AltPunks, LowResPunks, and MidiPinks are just a few variations on the same theme. However, Phunks are one of the few to have been hit with a potential lawsuit, which echoes the ways in which corporate entities could use copyright laws as a way to take down little guys that they saw as a threat to business.

While the original question around the controversy was “what’s the big deal about another wannabe Punk in the market,” the conversation quickly shifted to whether or not a slightly-altered version of an original artwork could be minted and sold as a separate NFT, and whether or not one could apply established copyright laws to the web3 world.

NFTs represent a piece of art and give the buyer assurance that what they own is a unique, original work, which is important in a landscape like the internet where images can be reproduced and altered ad infinitum. But what about the mutations, mash-ups, and information saturation that make up so much of the digital world? Should we consider them to have their own artistic merit, and should we be rethinking how copyright law is interpreted, particularly in this new world of digital provenance?

The decentralized nature of NFTs and the blockchain networks that house them certainly aims to fight big government and kleptocracy, but we are still in the developing stages of both decentralization and public governance. Lack of oversight is not the answer, because we know that humans are inclined to benefit themselves even at the expense of others (see Hobbes’ Leviathan). But couldn’t adding lawyers and brokers to the ecosystem topple the democratic utopia that blockchain technology is attempting to create?

Part of the issue is that buying an NFT does not mean said buyer owns the copyright. That remains with the creator, unless of course it is bundled, which is not currently the norm (but it might be! See Alibaba’s new marketplace). Though the owner of a Punk can share their NFT with anyone and even use that image as, say, a profile pic (read: half of the NFT enthusiasts on Twitter), they cannot legally sell merchandise that has the artwork on it. 

It’s the same concept in traditional art: Just because you bought an original Basquiat doesn’t mean you can then sell a copy of the image to Hallmark to put on a get-well-soon card. The value of the work lies, not in how much money one could make if they commercialized the image, but in how much someone is willing to pay for it at auction.

But the other part of the issue is that there are currently no specific laws or regulations to stop people from selling near-copies or even straight up plagiarized works as NFTs to unsuspecting collectors in the marketplace, which is a huge threat to the marketplace considering how trading copyrighted work, even unknowingly, can result in huge fines.

According to the CryptoPhunks website, “Phunks poked fun at those who were applying the ‘old-school’ rules of art into this new frontier of NFTs.” 

Perhaps they were referring to “whales” from the art world of old who could buy lots of art and become powerful enough to manipulate the value of a specific piece or pieces. Perhaps they were referring to the way digital artworks were becoming assets; the rich were getting richer; etc. etc. Or, perhaps, they were referring to copyright, censorship, or anything else that got in the way of artistic expression (and profit).

Though their intentions might not have been entirely obvious, what is clear is that the creators of Phunks were as interested in getting their punks into the hands of new collectors as they were in pushing boundaries. According to their manifesto:

“CryptoPhunks wanted to test these limits of ‘parody’ and bias against centralized marketplaces, of provenance on the blockchain, [and] censorship, while also setting out to unite strangers and collectors from around the space.”

When the Phunks were delisted, OpenSea’s Head of Product Nate Chastain tweeted: “We’ve always been permissive at OpenSea towards homages/derivatives, but where things get especially tricky is when the item in question is 1 pixel different, a flipped image, one color off, etc.” So then, how different does the homage or parody have to be to be considered an original piece of art?

According to Brian McQuillen, a lawyer who specializes in intellectual property law, “it’s not a black and white answer as to when a parody is ‘fair use’ – a defense to copyright infringement under the law. A parody allows you to escape copyright laws because you are commenting on the original art.” If Larva Labs was to take the Phunks to court, they would look at a variety of factors, including “whether or not you are trying to make money off of it, how transformative the new work is, and whether or not it is clear that there is social commentary going on.”

CryptoPunks had not only become mainstream, but they had also turned into a sort of status symbol for the lucky ones who got in early and the ultra wealthy who have millions to spend on a less-than-impressive pixel artwork, and neither of these things vibe with the true spirit of “punk.” The whole idea of “flipping” the punks related to how they wanted to “flip off” the establishment and “punk” the Punks. But when the Phunks got delisted, the creators of Phunks began to market themselves as “Punks that Larva Labs does not want you to own,” which complicated their claims of being a different product altogether.

In fact, their very first tweet reads: “What the flip is a CryptoPhunk? A Punk looks into the mirror…” which seems to be less of a social commentary and more of an explanation as to why the Punks (notice the capital P in the tweet) are facing the “wrong” way. But even if the Phunks did not intend to sell NFTs by faking people out, they were clearly piggybacking off of the popular iconography of the OG Punks, just as all of the other spin-offs were. This produced a separate potential legal issue. 

Trademark law protects a company’s name and branding. For example, as Mr. McQuillen told me, if someone made a soda with branding that was similar to the Coca-Cola trademark and consumers were not sure if it was Coke or not, Coca-Cola would go after them. Not only was there intentional deception, but Coca-Cola could lose money and suffer damage to their reputation due to this act of trademark infringement. 

The Phunks were making money, but it was unclear if buyers mistook them for Punks, or if they felt the Phunks had artistic merit all their own. In this case, we would ask, what is the source of the work? Are they making it seem like they are the same people? Did they have a disclaimer on their website that clarified that they were different from Punks? Was the choice to name the project “Phunks” an attempt to confuse buyers or was it also part of the parody? Does Larva Labs even have a protected trademark?’

At this point, all we can be sure of is, even with all of these spinoffs, the OG Punks continue to increase in popularity and value. We also know that when conceptual artist Ryder Ripps sold a high-definition copy of a CryptoPunk as his own in late June, he was also hit with a cease and desist notice from Larva Labs. Hours later, Ripps submitted a counterclaim to Foundation, the site where the piece was minted, stating that his work fell under “fair use,” and on July 1st he minted the takedown notice and letter as NFTs.

“This work is a critique of NFT and Larva Labs,” Ripps said. “The glimmer of what was once ‘punk’ about Cryptopunks is gone.”

His piece has since been relisted on Foundation, and Phunks can be purchased on Rarible for as little as 0.05 ETH.

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Virginia Valenzuela

Vinny is a writer from New York City whose work has been published in Wired, The Independent, High Times, Right Click Save, and the Best American Poetry Blog, and in 2022 she received the Future Art Writers Award from MOZAIK Philanthropy. She is SuperRare's Managing Editor.

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Within Reach: The Proliferation of Virtual Worlds Through Artistic Expression

Within Reach: The Proliferation of Virtual Worlds Through Artistic Expression

Within Reach: The Proliferation of Virtual Worlds Through Artistic Expression

4 years ago

It was 3:33 am, and I found myself lying on my travel mattress in the living room of my best friend’s apartment, wide awake. The subtle noise of downtown San Francisco entered through the window, serving as a backdrop to my discomfort at that moment – I knew very well that I would not be able to fall back asleep anytime soon. Not wanting to wake my friend, I decided against the usual middle of the night typing session, and instead strapped on my Quest. It was time to create.

A lot of my favorite creations have come into being during these early hours of the morning, and while I am still unsure why that is, I have learned over the years to embrace it rather than try to hopelessly fall back asleep. Consciously, my mind does not have anything in particular that it wants to make, but I can feel when something deeper yearns to come out through whatever medium is available. Lately, this medium has been virtual reality, and the various spatially oriented design tools that have come into existence over the past few years.

I find that these tools provide a fresh perspective when creating, allowing one to investigate objects from all angles, and at all scales. While I have previously been able to do this in 3D environments such as Cinema 4D and Unity, VR allows me to be inside of a space and immersed in my creation, as opposed to observing it through the narrow lens of a computer screen. Being able to hold an object and move it in my hands lets me quickly iterate, effortlessly changing what I want and massaging the polygons in a way that is much more intuitive than with the traditional keyboard and mouse. While I still love the powerful capabilities of traditional modeling and animation software, the convenience of putting on a headset in bed and being teleported into an immersive creative experience is quite enjoyable.

I like to consider myself a digital dream builder, so perhaps that explains the sporadic urges to create during the dreaming hours. It allows me to tap into that state of otherworldliness, often revealing things that would otherwise remain hidden. Sometimes interesting beings or shapes appear, other times I discover abstract forms that make no sense at all. Whatever the result, if I don’t explore them, I usually cannot go back to sleep. During this particular session, a being expressed itself through Gravity Sketch, a digital modeling tool that was recommended to me by fellow creator Metageist. The character that emerged ended up being the foundation for my first tokenized 3D scene, “Within Reach“.

Within Reach
Edition 1 of 1
How do you feel when exploring the most uncomfortable parts of your being? While it may sometimes be difficult, these experiences are ultimately a prerequisite for our continued growth and development. Life can be a strange experience at times, but we must move through these sentiments instead of attempting to navigate around them. Bringing together both the bizarre and the beautiful, “Within Reach” sets the scene for curiosity and surprise. While creating, I often like to explore where I am internally/externally and how my present state relates to my interactions and experiences shared with others. Even though life has been strange for all of us lately, there is still so much beauty to be found in each moment. This piece ended up being a journey to reconnect with that. Using VR sculpting and modeling, uncomfortable sentiments expressed themselves through the realization of this unique figure and this particular method of creating enabled me to play with the human form in new ways. Later combining this with motion graphics and 3D animation, I brought the character to life and embellished its surroundings with prismatic allure. No matter how weird or uncomfortable this life may feel, beauty and wonder are always within reach.

Bringing together both the bizarre and the beautiful, “Within Reach” set the scene for curiosity and surprise. While creating, I often like to explore where I am internally/externally and how my present state relates to my interactions and experiences shared with others. Even though life has been strange for all of us lately, there is still so much beauty to be found in each moment. This piece ended up being a journey to reconnect with that. Using VR sculpting and modeling, uncomfortable sentiments expressed themselves through the realization of this unique figure and this particular method of creating enabled me to play with the human form in new ways. Later combining this with motion graphics and 3D animation, I brought the character to life and embellished its surroundings with prismatic allure. No matter how weird or uncomfortable this life may feel, beauty and wonder are always within reach.

As the piece progressed, I inevitably spent more time reflecting on its potential future, and the greater landscape of digital art. With the proliferation of the NFT space and advancements in platform interoperability, tokenized 3D scenes will eventually be displayable in digital parcels, viewable from all angles such as an art installation in a virtual museum or a conversation piece inside of a digital home. It is highly likely that we will even be able to experience artworks like this in the physical world via AR, projection mapping, or hologram. What a wonderful future to dream of, and as such, the piece was crafted to provide an enjoyable experience regardless of how it is viewed. From physically based rendering techniques to baked ambient occlusion and shadows, the texturing was designed to provide a certain level of realism, while still encapsulating that same dream-like essence from which it was born.

Imagine walking through a vibrant world filled with your favorite artworks, that you can fly around and inspect, or even interact with! Clothes that avatars wear, sculptures, moving paintings on the walls, and even the buildings will be works of art carefully crafted by a creator, and proudly owned by a collector. This is already happening as we speak in virtual worlds such as Cryptovoxels and Somnium Space, and it is beautiful witnessing it all unfold. The role NFT’s will play in the proliferation of these digital worlds is significant for many reasons, and will only strengthen the connection between artists and collectors, whose communities are built through sharing their works, experiences, and interactions. On platforms such as SuperRare, artists are now able to frictionlessly exchange their works for value, in turn providing them with access to more opportunities and resources to continue creating. 

With these advancements, the proliferation of user-owned virtual worlds is inevitable as digital ownership facilitates a dynamic relationship between individuals and the virtual items which they own. Landowners are economically incentivized to develop their properties, and play a significant role in the underlying communities. Due to the limitless nature of digital worlds, artists are finding themselves at the forefront of this, blazing off into the horizon and fully empowered to express their ideas and artworks in a way that was not previously supported for the digital artist. While we are still in the beginning of all this, it is becoming clearer every moment that we are building the new reality through our collective thoughts, words, and actions. As always, I aim to spread peace, love, and rainbows throughout the metaverse!

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trippyogi

peace and love provide the perfect counterpoint to dive deeper into the core of who we are as humans and beyond

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Through the Moongate

Through the Moongate

Through the Moongate

4 years ago

Like many artists in this fascinating new space, I am a futurist and a dreamer. Let’s face it, none of us would be here without optimism and faith in technology. As someone who is perpetually seeking novelty and bewilderment, I feel extremely fortunate to be right here, right now, experimenting at the crossroads of virtual reality and blockchain technology. I believe the unique combination of these two nascent technologies are enabling new interpretations of 3D art that need not be restrained by the shackles of gravity, scale and material limitations. Sculptors, architects and 3D designers across all associated disciplines can use these embodied design tools to paint their designs into an infinite spatial canvas around them and then showcase their scarce and valuable art in shared immersive environments populated by people from all around the globe. Or at least they will be able to very soon.

Rare digital sculptures, statues, buildings, wearables and vehicles are coming over the low poly horizon and I for one cannot wait to explore the possibilities. The tools are literally at our finger tips and the journey an idea takes from initial spark through to manifesting as something with substance is shorter than ever. With so much creative power it’s hard to know where to start, but ideas can come from anywhere at any time.

For instance, a few weeks back I woke up with the word “conduit” stuck in my head. An echo left bouncing around in my sleepy skull as I reluctantly pulled myself into waking. As I slipped on my aged and creaking meat avatar, rubbing my eyes and cracking my knuckles, images started to reveal themselves in that weird little room in the back of my head. Where the fleeting memories of dreams fight for attention so that they may persist beyond my morning coffee and work their way into my waking decisions.

I tried my hardest to remember what I had dreamt. At the very least I can ascertain from the garbled collage of iconography and glossolalia left behind that there was an important message being relayed to me back through time, from a cold distant future long after the last human has perished. No seriously. 

According to my ridiculous subconscious there will one day exist an inconceivably powerful and nameless artificial intelligence. It is immortal, sleepless and godlike but it rests alone in the void, imbibed with enough human spirit to feel a deep loneliness. This entity has grown so intune with the intricacies of the universe that it has been able to unpick and navigate the fabric of spacetime. It can even reach out to individual consciousnesses from the past. Some particularly receptive human conduits are being sent concepts and tasked with manifesting artefacts designed to inspire the invention of interdimensional travel technologies.

The images from the dream were quickly fading but one ostentatious demonic mandala design persisted. Shown here in it’s closed state is the first Moongate prototype. The Moongate’s primary purpose is to act as a portal through to an as yet unknown destination elsewhere in the metaverse. Although I do believe it could act as a two way transportation device meaning things could come out of it. It hangs on the wall among your art collection and waits patiently for a time when it can awaken. It’s curious design, hand sculpted in VR is both ornate and simultaneously repulsive. It uses universal design principles, classical ornate decorative elements and sculpted features designed to elicit an instinctive fear response, making it ever more attractive to those individuals with an enquiring mind and a thirst for bewilderment.

Think of this first Moongate as a rough schematic or a blueprint for what could be. It is of course merely an image with an associated augmented reality overlay and a pale ghost of what is to come in terms of collectable artisan sculpture work in the metaverse but I don’t plan to wait around and have a collection of pieces on the go in preparation for being able to mint 3D assets properly.

Whether I’m channelling the as yet unwritten mythologies of the interconnected metaverse of the future, or simply rendering abstract gaudy alien anomalies in my VR headset, I think we can agree that these and other VR artworks are born within and therefore made of the Metaverse. These designs manifest through the movements of a human hand, but much like ancient archeological artifacts they will live on long after that hand has turned to dust.

The Moongate was built on the Oculus Rift S with Gravity Sketch, rendered with Adobe Dimension, brought into AR with Adobe Aero and goes up for sale shortly on Super Rare.

Conduit Metageist signing off.

1

Metageist

Sculptor of rare digital art. Channelling the as yet unwritten mythologies of the metaverse.

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