ORGASM, ACTIVATED: A conversation with Serwah Attafuah

ORGASM, ACTIVATED: A conversation with Serwah Attafuah

Above: “EXPLORATION” by Serwah Attafuah

ORGASM, ACTIVATED: A conversation with Serwah Attafuah

9 months ago

Multidisciplinary artist Serwah Attafuah, known for constructing ethereal, dystopian cyber landscapes that center powerful and evocative subjects, has been creating since childhood. In the digital realm, she found widespread acclaim with the rise of web3–her piece “Creation of My Metaverse (Between this World and the Next)” was included in Sotheby’s landmark “Natively Digital” auction, and she has partnered with numerous brands and creators to bring collective visions to life. Based in West Sydney, Australia, she plays heavy metal music in addion to fostering her career as a phenomenon in the digital art space.

EXPLORATION,” Serwah’s recent collaboration with NARS Cosmetics for ORGASM, ACTIVATED, in partnership with SuperRare, is inspired by the tones and energy of the brand’s Orgasam Collection, bringing digital worlds together with notions of beauty and self-expression. An AR filter, ”EXPLORATION,” is a representation of self-love and discovery. Serwah spoke to SuperRare Labs Content Strategist Oli Scialdone about “EXPLORATION,” digital expression, and the distinct hallmarks of her practice.  

Oli Scialdone: Before coming to digital art, you were an oil painter. Can you tell me a little bit about how you found not only digital art, but NFTs? How have you explored self-expression throughout your journey as an artist across mediums?

Serwah Attafuah: Both of my parents are artists, so I started being creative at a pretty young age. My dad is an African storyteller and metal sculptor, my mum is a graphic designer and painter. I was always encouraged to try new things, so when I found a set of oil paints in my parents garage/studio, I instantly fell in love and painted every day. We lost our garage in my early teens and I had to find another way to be creative, but I really thought long and hard about what medium would enable me to be creative whenever/however/wherever I wanted. Digital art made the most sense; all I really needed was a computer and I could run free. So now, I’ve been making digital art for over 12 years, which is almost half my life. I started out really experimental because I taught myself and had no real teacher or mentor telling me I was doing things ‘the wrong way.’ It worked out really well in the end because now I feel like I have a style that isn’t attainable, because I created my own systems of doing things. 

I got into NFTs in mid 2020 when curator Lindsay Howard invited me to be a part of a digital art group show powered by NFTs. I had only heard of NFTs in passing, but once I got started, it totally changed my life and the way I looked at art moving forward.  

OS: You began a TEDx talk you gave in February by speaking about the many metaverses you explored online while growing up, saying that “Having the freedom to try on different metaphysical hats with the technological assurance of an undo button allowed me to curate and explore my identity for years to come.” What did it mean for you to create digital spaces where you could safely explore and express your identity? How did that influence your artwork in ORGASM, ACTIVATED?

SA: It was so important and influential for me to have had those spaces growing up in early versions of the metaverse. I probably would not have gravitated so much to digital art if I hadn’t had those lived experiences. I actually was homeless for a short time when I was a child–going to the internet cafe and diving into a digital wonderland was a bright escape for me. Now I can create spaces from scratch that are sanctuaries and safe havens, and it’s super important to have those for my mental health. I’ve always wanted to be a world builder, and 3D art gives me the tools to do that. Creating the ORGASM universe in pink and gold shades is an extension of this.

OS: You’ve described your artwork as “surreal cyber dreamscapes and heavenly wastelands, populated by afro-futuristic abstractions of self.” What are your thoughts on how those dreamscapes and wastelands in your worlds interact with the images of the self that you depict? How did this theme in your work translate into your work “EXPLORATION” in the ORGASM, ACTIVATED collection?

SA: My work is really about pushing the surreal in both contemporary and traditional view. It’s also heavy on the theme of afrofuturism. To me afrofuturism is about painting afro and black cultures with a positive future focused light. My characters are what I call abstractions of reflections of self, meaning that I’m telling my story through different versions of me. With “EXPLORATION,” I really wanted to capture a feeling like the centre of the universe in orgasmic bliss through what I think is my signature art style of afrofuturism and afrosurrealism.  

OS: How did the shade Orgasm inspire your work and interact with your self-expression as an artist?

SA: Pink and gold tones have always been a constant in my work. I see it as a symbol of strength and feminine power. I actually have a deep passion for makeup and have been using Orgasm since I was 15; I feel like I’ve always been trying to replicate the same glittering skin effect and strong glowing looks across all my digital characters.

OS: Can you tell us a little more about your creative process in bringing the piece to life? How did you go about creating the artwork itself, and then translating it into an experiential AR filter that allows others to self-express in the context of your creation?

SA: I started by really trying to tap into what Orgasm meant to me. It’s something personal yet universal. I have a philosophy that an artwork is never really finished and revisit and expand on concepts constantly. So I decided to expand on my piece “Voidwalker” (2020) to create “EXPLORATION,” tying to the subject of universal orgasmic bliss. I first started with mapping out where all the 3D planets would be, then worked on the lighting and overall vibe. The 3D makeup was really interesting to explore. I love working in AR and to be able to create a piece of artwork to go with it was really special. 

View ORGASAM, ACTIVATED here on SuperRare.

20

Oliver Scialdone

Oliver Scialdone is a queer writer and artist based in Brooklyn, NY. They earned a dual-MFA from The New School, and their work can be found in Peach Mag, ImageOut Write, and elsewhere. They used to host the reading series Satellite Lit and they're the Associate Editor at SuperRare Magazine.

Art

Tech

Curators' Choice

ORGASM, ACTIVATED: A conversation with Dr. Alex Box

ORGASM, ACTIVATED: A conversation with Dr. Alex Box

Above: “PULSATION” by Dr. Alex Box

ORGASM, ACTIVATED: A conversation with Dr. Alex Box

9 months ago

With a distinctly posthumanist bend, the artist Dr. Alex Box has built a career around exploring the limits of identity and self-expression through makeup and beauty, and has pushed those limits at every opportunity. As one of the founding editors of the fashion and art publication King Kong, her artistic practice and philosophy have impacted creative spaces on a global scale, where she has collaborated with designers, musicians, technologists, photographers, and artists across mediums. 

Her latest collaboration for NARS Cosmetics’ ORGASM, ACTIVATED, in partnership with SuperRare, celebrates the legacy and palette of the brand’s Orgasm Collection and represents the intersections of technology, beauty, and the self. The artwork, “PULSATION,” is an AR filter teeming with energy and rendered in the classic pinks and golds of the NARS’ Orgasm shade. Alex spoke to SuperRare Labs Content Strategist Oli Scialdone about “PULSATION,” beauty futurism, and constructing identity through expression.    

Oli Scialdone: Your career has spanned so many spaces, physical and digital. Can you speak a little about your journey from fine arts to the art of beauty, and how web3 fits in? How have you viewed beauty as a form of self-expression, across traditional and digital mediums?

Dr. Alex Box: For me, traversing traditional and emerging spaces is an essential part of the narration and navigation of the body and identity and self expression. We exist on many planes, both physical and digital. My origins in fine art had the body and performance at its core, commenting on beauty symbolism, aesthetic consumption, and desire. Then that lens inverted when my process and practice became desired by the fashion industry and I navigated an unique space within beauty and fashion. I was then able to comment, respond and evolve the narrative from the inside over the last 25 years. Tech has always been a vital material in my creation; its constant evolution of tools and dimensions opens a plethora of new ways to explore the body and identity.  Web3 is presenting possibilities of the body as immersive experience, collective consciousness, an omniversal presence. This capability gives flesh to the  possibilities at a deeper narration of the self beyond the physical and a new aesthetic based in a  more philosophical exploration.  

OS: You’ve described yourself as a “beauty futurist.” What is a futurist perspective on beauty,  and how does it differ from more traditional perspectives? How did this perspective apply in ORGASM, ACTIVATED, where you bring to life an iconic brand and shade as a digital artwork, and what initially drew you to participate in the collaboration?

DAB: A Beauty Futurist perspective encompasses foresight and insight, speculative design and conceptual parallels, that go beyond the physical and material into technological experiential and emotional aspects of beauty. My approach to ORGASM, ACTIVATED was very much an immersive one; both the filter and the artwork are presenting spatial texture, tone and color as an emotional environment, product as experience. Conceptually I was looking to create ‘feeling’ more than seeing, the viewer participating in a ‘moment’ that’s transformative and captures the ‘spirit’ and dimension of the NARS Orgasm range. This iconic brand has a presence of art and sensuality committed to subtlety and complex colour, immersing the viewer in a rich narrative.  As a multidisciplinary artist, I’m drawn to working with brands with whom I share these parallel aesthetics and ethos. 

OS: In a 2022 interview for Wunderman Thomson, you spoke about designing identity, saying that it “traverses both the physical and digital.” What does it mean to design identity? How much can our identities be designed?  Can you give us a glimpse of how you brought this perspective to life throughout the process of creating “PULSATION?”

DAB: Identity Design is to describe the methodology of creative practice in developing identity through the principles of form, function, personhood, aesthetic, ethos, and psychology. As we exist in the multiverse, we are expressing a multiplicity of self, ‘A prismatic Identity.’ These require new forms of visualization and expression ‘design.’ This perspective is brought to life by envisaging the interconnectedness of all things and vibrant matter, the figuration of symbolism and spirituality.

OS: Your artwork “PULSATION” has such a warmth to it–a serene type of energy. Can you speak a little on the piece, the process of making it, and translating it into an AR filter? 

DAB: Thank you, that’s exactly the tone and texture I wanted to convey! The serenity of a state untroubled and transcendent, the twinkling embers after the euphoria, a warm and pulsating after glow . I desired to create an artwork that connected a ‘feeling’ with the viewer, the eyes in the image are closed, suggesting the inner world, traveling into a realm of the senses. For the “PULSATION” piece I used the Metahuman Creator, a digital human configurator. I sculpted a unique human for this project, whose identity I wanted to have a presence that embodied the ‘sense ‘ of ORGASM, ACTIVATED. In the artwork I’ve hand drawn the tonality, dimesson, makeup, and texture using Photoshop, Illustrator, and Blender, adding photographic real life swatches of makeup. The AR filter translated the immersive and transformational sensual experience of orgasm, which is a similar transformational dimension to makeup–both makeup and orgasms exist through connection with the skin. The movement in the filter allows me to create visual  poetry imagining the inner kinetic journey and felt experience.

OS: What were the attributes of NARS’ Orgasm shade that inspired the piece? 

DAB: It’s movement and emotional quality but also its paradox, its mercurial subtle shifts are delicate yet boldly complex, capable of depth and dimension, euphoric and serene in equal measures, much like an orgasm itself.

View ORGASAM, ACTIVATED here on SuperRare.

20

Oliver Scialdone

Oliver Scialdone is a queer writer and artist based in Brooklyn, NY. They earned a dual-MFA from The New School, and their work can be found in Peach Mag, ImageOut Write, and elsewhere. They used to host the reading series Satellite Lit and they're the Associate Editor at SuperRare Magazine.

Art

Tech

Curators' Choice

Re-imagining queer histories: an interview with ClownVamp

Re-imagining queer histories: an interview with ClownVamp

Above: Flier announcing the opening of “Chester Charles: The Lost Grand Master”

Re-imagining queer histories: an interview with ClownVamp

11 months ago

You hear it all the time, mostly from people who wish they could sweep anyone a little different from them under the rug: “Why is everyone gay now?” The incredible thing is that they’re not wrong. Back in 2021, a Gallup poll demonstrated that LGBTQ identification is on the rise (at least among Americans), and between 2021 and 2022, a host of news organizations reported that more people think of themselves as queer than ever before. Reasons for this jump vary–as it’s become safer to be queer in public, more people have felt comfortable openly expressing themselves, and as the visibility of queer people has changed in society, more people understand that language exists to put words to their feelings and that there are communities of people like them. It’s not so much that there are more queer people, but rather, that queer people are more able to be out.

A lot of these people, these ones lamenting that everyone is gay now, don’t seem to understand that we’ve existed this entire time, for the whole of human history. So, why the disconnect? Queer people have been left out of the proverbial history books, strategically erased from culture, and barred from institutions. Consider the case of Emily Dickinson, whose love letters to Susan Gilbert were literally erased and rewritten after her death–the true contents of those letters were only unearthed in the 1990s using spectrographic technologies. And when someone’s queerness wasn’t erased, or when they weren’t excluded, it’s often because they intentionally hid who they were from the public. 

The artist ClownVamp, who I spoke to recently over a call, is working directly with the concept of the erasure of queer people, both historically and in the present, by imagining what could have been. In his exhibition, “Chester Charles: The Lost Grand Master,” ClownVamp collaborates with AI to bring to life a narrative that should have been present in art history, but wasn’t. From the ground up, he’s invented a gay Impressionist painter named Chester Charles, whose body of work expresses queerness in a way that painters of his time would have been forced to exclude from their art if they hoped to find any semblance of success, or even just acceptance.

“Chester Charles: The Lost Grand Master”

Queer artists throughout history, and even now, have been coerced to censor themselves, to remove anything except the faintest traces of queerness from their works. This means that Impressionist paintings of gay men are typically a product of imagination instead of reality. But a chance encounter with such a painting, all thanks to an artifact present in Stable Diffusion 1.5, encouraged ClownVamp to explore. While considering fatherhood as a subject, he prompted the tool for an image of a father and a son, but because of an unanticipated twinning effect, an artifact of early AI systems, the result included not one dad, but two. 

“I had this weird brain glitch moment where I was just like, well, I’m looking at this sort of Impressionist piece of art and all of a sudden, somehow the machine made it super gay,” he told me. “I, as a gay man, haven’t seen these types of visuals at museums, and this super futuristic tool is rewiring the past for me, and showing both what could have been but what was also lost.”

With “Chester Charles,” ClownVamp wanted to trigger that same brain glitch he experienced when he saw the Stable Diffusion image, but this time, in his audience. The artworks of Chester Charles casually depict gay people, gay love, gay sexuality, and gay experiences, and, while juxtaposed with an Impressionist style, are intended to make the viewer take pause, providing a queer experience (in both the literal and theoretical sense); while they observe something as familiar as one of history’s most recognizable movements in painting, they also are confronted with something unexpected, something that makes them question the legitimacy of art history. Whose work was being suppressed? Whose art never received recognition beyond small, trusted circles in their time? 

ClownVamp goes even further than simply giving Chester a body of work; he also imbues that work with a narrative arc. When we spoke, explained that the show begins with a very traditional Impressionist painting of a shirtless man–not explicitly gay, but certainly subtextually. Then, as his career progresses, the artworks remain traditionally Impressionistic, but become increasingly visibly queer, depicting “these things that are not within that sort of traditional cognitive frame,” as ClownVamp puts it. Chester’s art also eventually comes to change. He describes Chester’s later work as looser, more colorful, and more abstract, using a more vivid palate and taking more risks in his artwork. “I thought if you went back in time and you were able to remove the self-censorship, that is sort of what we would have seen in an artist’s career.” 

Rebuilding the past with the future

From “Chester Charles: The Lost Grand Master”

From “Chester Charles: The Lost Grand Master”

AI is the tool that allowed a show like “Chester Charles” to come to life, and ClownVamp is certain that queerness lives in this technology. A part of it has to do with artifacts and glitches like the twinning effect, but the other relates more to the fact that AI allows artists and creators to challenge what is considered culturally and historically normative. He thinks one of the most interesting roles of AI “is this sort of revisionist ability to fuck shit up. You can just take history and bash it with a hammer, and show what could and should have been. And hopefully, that makes people realize, you know, what’s important going forward, too.”

Much of ClownVamp’s body of work uses AI as a storytelling tool. His series “Detective Jack” is a “Barbie noir,” a classic noir detective story with a pinkwashed, somewhat feminine visual aesthetic. The character Jack himself is not exactly gay (though ClownVamp says he thinks of him as being “on the spectrum”), but the use of AI allows him to take the image of something as recognizable as a hard-boiled, Sam Spade type detective and, as with “Chester Charles,” develop a new visual language to explore it. Unlike “Detective Jack,” another of ClownVamp’s series, “The Truth,” features a gay protagonist. But set in the 19th century, it reimagines history beyond literal queer identity, weaving a tale of vampires and aliens, forcing the past and the future, the real and the fantastical, to interact.

ClownVamp didn’t come to NFT art from visual art, or even cryptocurrency. His first introduction to NFTs was NBA Top Shot, despite not being a sports fan. What fascinated him were the questions the technology and its potential uses posed: What is value? How do we decide what is valuable and what isn’t? During PFP summer he did some flipping, but ultimately decided that collecting art proved more his style. As publicly available AI models began to crop up, they intrigued him–he had a background in writing, but he hasn’t touched visual media since a stint as a go-to pop-punk photographer for bands without a real budget during high school, and AI became the tool that allowed him to start working across both writing and visual art as mediums. He told me that he likes to do old things in new ways.

From “Chester Charles: The Lost Grand Master”

As we continued to speak about “Chester Charles,” ClownVamp said he wanted the show to be “subtly transgressive.” The topic of queerness in art history arose, these artists who are often remembered as “lifetime bachelors,” but, who evidence suggests, may have lived queer lives. Even in more recent history, he notes that part of the general lack of gay art is about industry exclusion, but also comes down to the loss of a whole generation of gay artists in the 80s, people who were stripped of lives and practices and futures because of homophobic neglect and stigma.

In the present, in the cryptoart space, ClownVamp actually felt a degree of nervousness around including an openly gay character in “The Truth.” Gay cryptoart isn’t particularly visible, and “people spend a significant portion of their life often not able to fully express themselves, and have to learn to navigate what is and is not okay to express.” There was a fear that maybe, it wouldn’t be okay to express gayness through art–the abscense of gay art in the crypto space begged the question: If there’s so little gay art here, is it because it’s not a safe environment for it?   

Instead, when ClownVamp had the character come out, his collectors and followers met him with warmth and support–he’s observed that the cryptoart space doesn’t always appear welcoming on the surface, and there are certainly structural issues at play making it more difficult for queer creators to find their footing, but also found that “when people take the dive, generally there’s excitement and willingness there. And while it’s definitely not the gayest space of all time, it’s not as bad as it might seem.” 

With the “Chester Charles” show, ClownVamp told me he wants viewers to understand that queer voices in art history, and history overall, have been muted and erased, and that those few voices that haven’t represent something greater and something special. He’s right. Those voices are our history. And, to round out this emphasis on history, the show, which is curated and powered by SuperRare and Transient Labs, won’t just be a digital exhibition, but also a physical one at The Oculus World Trade Center in New York. This IRL exhibition will not simply introduce the world to Chester’s art, but to him, using objects and assets to give context to the artist, his life and times, and the discovery of his work in the modern day.  

“That’s one of my goals with the show, and you’ll see in the actual layout of the show and the design, and some of the physical artifacts, that it’s meant to make you hesitate, ‘But wait. Is this not real?’”  

He also said he hopes the show will help his audience see AI-assisted art through a new lens. “AI is a complicated, nuanced thing that has a whole lot of problems, but also has a lot of good to it, and can be very tender and very sweet.” He’s noticed that when people discuss AI, they tend to focus on the extreme negatives, and rarely focus on the real good AI can do. “I think if people don’t see that, they’re gonna lose out on this huge, literally once a lifetime opportunity. Not once in a generation, once in a history opportunity.”

Speaking of AI, ClownVamp is working on an upcoming guest curation with SuperRare, which features not only all queer artists, but also all artists who work with AI. While some of the exhibited artists are ones he collects or follows, some he sought out through the recommendations of other artists and friends, a conscious effort to step outside his bubble. The curated artists all use AI in very different ways, including post-photography, glitch art, collage, and “some stuff that I can’t really describe, it’s so wild and cool.” They’re geographically diverse individuals, too, though ClownVamp’s most important criteria simply considered artists doing something different and new. 

From “Chester Charles: The Lost Grand Master”

From “Chester Charles: The Lost Grand Master”

From “Chester Charles: The Lost Grand Master”

He wants to showcase the range of AI’s uses. When people think of AI, they often think of “an incredibly down the middle Midjourny output.” In reality, that’s only one small part of the landscape. “It can add, speed up, make easier, make more inventive any part of the creative process. There are people who are using it to create textures on incredibly complex blender models. There are people who are using it to reimagine their memories, or people who are using it, like Sky Goodman, to create alternative fashion.”

Between “Chester Charles” and his guest curation, ClownVamp is marrying the queer medium of AI with the legacies of queer artists, past, present, or fictional, unsung or in hiding, erased or hypervisible. “Chester Charles: The Lost Grand Master” opens June 21st, on-chain and in New York.

20

Oliver Scialdone

Oliver Scialdone is a queer writer and artist based in Brooklyn, NY. They earned a dual-MFA from The New School, and their work can be found in Peach Mag, ImageOut Write, and elsewhere. They used to host the reading series Satellite Lit and they're the Associate Editor at SuperRare Magazine.

Art

Tech

Curators' Choice

Curated Conversations: Rik Oostenbroek

Curated Conversations: Rik Oostenbroek

Curated Conversations: Rik Oostenbroek

1 year ago

Rik Oostenbroek is self-taught Dutch freelance artist, designer and art director based in The Netherlands. For over 17 years, Rik worked with some of the world’s biggest brands before becoming a full-time digital artist. A pioneer in the digital abstraction movement, his work has a distinct formalist style that’s garnered a loyal following amongst collectors and artists alike. Rik’s newest artwork, Duality, dropped on SuperRare today.

1. How do you feel the perception of digital art has changed in the last 2 years? 

It’s been a blessing to even be part of this somehow. Being a digital artist, the only way to make a living was by being a tool for others. You executed ideas that were mostly initiated by others.

I still remember myself emailing newspapers and talk-shows about digital art and why it’s so cool. No one ever even responded to me. It almost feels that we’re finally a sort of legit art-form. We can be confident; we can be proud. At least I am. Where it used to be a “weird” thing to do and not even explainable at random gatherings or birthday parties I had, I found people lately even understanding it. The one response I always get on saying I’m a digital artist is: “So you do NFTs?

Haha. NO. I AM CREATING DIGITALLY and also do NFT’s. But it shows the awareness is growing and while I still don’t think much digital art gets collected by traditional art collectors, I feel in the near future that will surely happen. Back in the days I would just say I’m a graphic designer so people won’t start to ask complex questions or I [would] have to overly explain myself all the time.

2. As a creative who previously worked in the commercial world, do you see the digital art movement as a liberator for artists? 

It shifted everything for many of us, I think. To me the biggest change is more that I can think like an artist, so it unlocks a different body of work and a sort of creative freedom I barely found the time for. The thinking changed a lot and I feel liberated from overly curating what I was posting and sharing.  In essence, it sort of brought me back to the attitude and thinking I had when started out. Just create. Have fun. Do whatever, but evolve and learn and find your true self in your art.

To me, however, I still work with clients. Why? Because I like the challenge from time to time and how my brand/work could be spread out in the physical world as well, and I feel it’s healthy to have a tunnel vision on one specific thing, like I had suffered from (almost) being full-time clients the past 7 years. The biggest shift is that I say NO to 90% of the emails I get in though. I only take on the fun things or the ones with clients I’ve built a relationship with.

But the cool thing is that they sometimes come up with ideas or collaborations I’d never thought about before. So having a little bit of client work on the side beside my personal explorations was really the sweet spot to me.

3. You have created a visual language of your own; what do you draw inspiration from in your daily life?

It all started as an expression while going through terrible depressions at a very young age. From that moment on my art became my emotional outlet. This might sound far-fetched, but I started to really look at life events or things in life that triggered me and brought these alive in my own body of work. Realizing that IF I see something I find pretty, that I had an emotional reaction in real life. Something happened to me. Those are the moments and things I try to apply to my body of work. Could be as simple as a colorway of a piece of fashion, a gradient of a sky or a texture on a tree bark. Those events still happen to me on a daily basis and I figured the things I find beautiful form my taste in a way. My taste makes me unique. My taste became my body of work, and whilst I mainly looked at other artists and what they did when I started out, I only tend to look at myself now.

4. Who are some of your favorite artists in the space currently? 

There are tons I look up to, but mostly to the ones that created a genre on their own. Some people that don’t lean on trends or successful things in the past. To name some off the top of my head ( yes there are way more ) I really like the work of Reuben Wu, Joe Pease, Jake Fried and Deekay for instance. To even call Reuben a friend these days is crazy while I’ve probably been one of his biggest Instagram groupies before NFTs were a thing haha.

Why? Because they really found their niche and while people try to replicate it, it’s not doable. It shows hours, days, years , months of conviction to get to that point. So, it really respects their care. They are consistent and constantly evolving and pushing within their own little world. Can totally admire that.

Besides that I’ve always been a James Jean fan myself, though.

5. What is your advice for artists starting out in the NFT space? What are some strategies you’re seeing for releasing 1/1?

I would advise literally everyone to understand the fact that you start from 0. Try to understand what the technology behind NFTs is about. Not just the “hey, I can throw something online and make money” approach. You need to believe in the entire thing we’re building here. Not just show up, sell, leave. Just educate yourself first before making steps. That’s how I did it before minting my genesis to Superrare. I think I took two months to figure out how crypto works. What minting was. All those tiny things. 

Besides that, I feel it’s really important to be your own head curator. What do you mint and what makes this piece of work more special compared to the piece you created a day before?

I might be a slow minter myself, but I’d like to only release those very very very special moments as a 1/1. So, holding a 1/1 of mine is something special to the collector as well.

But that’s my POV since I already had 17 years of art pieces laying around, and I had to be very picky. In the end they should just join the space and have fun here. See what this is about and experience it themselves.

6. Can you tell us of any upcoming projects or collaborations you’re excited about?

I am about to have a clear schedule with not much going on, which I prefer so I can focus on my own explorations. Mainly focusing on ways to get my digital work into the physical form of sculptures. On techniques like screen-printing too.

Somehow bridge the digital and physical in a way that works. But I noticed the process is bumpy since other challenges show during the process. I also have some fun client enquiries laying around, but I’m not 100% sure if I want to take any of these yet. The next weeks will tell, but instead of FOMO’ing into everything I really pick what the gut says, like this drop with SuperRare

7. What was the process like for making this piece? 

Oh wow. First of all, becoming a father was the scariest life event I ever had to face. Especially the fear if I could ever find my balance. If I had the time to create still. If it would destroy the Rik I was known for. The 3D base was made a month after our kid was born, so actually already 25 months ago. For a couple years I clearly had 2 tracks within my body of work. There was 3D work (Silent Wave, Levitae, Mirage) and 2D work (self). Where the commercial work was mainly focusing on the 3D aspect, I still maintained my 2D/drawing track on the side. 

Because both were very me, I’ve been trying to bring both tracks together for over years. I think my first tests were in 2018. This debate between 2 forces that were both new reflect themselves in the piece Duality. This piece of work is a dialogue between the new me and old me. 

It is 2D vs. 3D. It’s the Rik that was “work hard play hard” vs. the Rik that had to be a grown up. But how to blend these versions of me together and make things work. Like fuck. How on earth could I manage this? 

It took some time to get the hang of this weird change of perspectives in life, actually almost 2 years. In the end I worked on it in phases but every time I thought it was finished, I let it rest and picked it up again. Why? No clue. It was a meditative process for me to draw and to especially keep drawing and expressing myself on this canvas. The struggles of being a grown-up all the sudden and everything that comes with that.

In the end it became by far my most detailed work of art ever. Everything crafted by me in both of my signature mediums. This is actually only the third 1/1 that was created during the last 2.5 years.

37

Mika Bar On Nesher

Mika is a writer and filmmaker based in NYC. They are a Curator at SuperRare @superraremika  

Art

Tech

Curators' Choice

Cyborgs, Hallidonto, and the Continuous Line

Cyborgs, Hallidonto, and the Continuous Line

Photo by Harmon Leon

Cyborgs, Hallidonto, and the Continuous Line

1 year ago
Cyborgs can easily be seen as a metaphor for modern humans, as we find ourselves plugged into our smart phones on a 24/7 basis.

“We are already cyborgs,” declares Scottish visual artist Hallidonto. “It’s all mutations and extensions. The computer is literally the representation of the human brain.” 

Now based in London, a large portion of Hallidonto’s work centers on the ‘Cyborg Manifesto,’ a concept that explores the contemporary (in)human condition and dystopian imagery of the cyborg. And just like cyborgs, who use technology to evolve the notion of human, Hallidonto is using Web3 to evolve his creative vision. His latest artistic endeavor is Sanctum Cyborgia – an immersive, cyborg, post-human opera that will take place both IRL and inside the metaverse. 

Hallidonto’s cyborg opera is a progression of ideas built upon the shoulders of his past projects. And, as far as cyborg-themed metaverse operas go, it’s a perennial artistic endeavor.

“I think it’s one of the first,” he stated with intrepid modesty. “The opera is all about the phenomenological, the senses, and what it means to be human. It’s going to be this focus on how we sense,” he said. “And the senses that someone might’ve lost.”

Hallidonto speaks from experience. In 2006, he suffered a brain injury that impacted his hearing, and through that he developed tinnitus. “My senses have changed how I sense the world and how I feel about the world,” he said. “In the opera I wanted to really install that— how is it to experience the world as a human from this disabled viewpoint?”

“Sanctum Cyborgia” focuses on sensory input and alternative ways of experiencing the world. For Hallidonto, who was also recently diagnosed with severe ADHD and on the spectrum, that’s constantly changing. “I know now that my superpower is my creativity,” he said. “So, would I want that to be fixed? That made me ponder about these things.”

Photo by Harmon Leon

Enter the cyborg

“This kind of robotics has always been there; the idea of other human,” said Hallidonto, regarding his cyborg artistic theme. “We are desperate to recreate something in our own image. And we can’t even control our own society’s instructions, so how are we able to handle this other being?”

He points to the concept of ‘robot’ embedded in our lexicon stemming back to Talos in Greek mythology and Golem in Jewish folklore. And the concept goes far back in Hallidonto’s life as well.

“I’ve been obsessive with cyborgs since I was probably about five years old,” he stated. Growing up working class in Dundee, Scotland–during the Thatcher-repressed ’80s– was a catalyst for shaping his artistic work. “Everything on the TV was futuristic–but everything around you was horrible,” he said. For escapism, Hallidonto saw life through the lens of cartoons, which lent itself to shaping his universal design.

“I started with the Transformers. I was fascinated by Optimus Prime. I was fascinated by his duty to do good,” he said. “He worked to save the life of others; there was a humanism with him. He embodied the cohabitance between different species. I started to see man’s fear of his own technology.”   

Enthralled by this man/machine conflict, cyborgs became an outlet for Hallidonto’s cultural image. As a Dundonian child, he recalled putting covers over his face and thinking of it as some sort of armor, turning himself into one of the Transformers.

“A cyborg made me feel powerful,” he said. “I was obsessed by that – because I was never comfortable in my own body.” For young Hallidonto, cyborgs became a universe he could design. “I would always draw this and create stories – so it was always this kind of narrative.”

The futurism of ’80s TV also cultivated another fascination – an obsession with grids, which can be seen woven through Hallidonto’s work. “I really loved the idea of the continuous line, in the philosophical dimensions of the continuous line,” he explained. “Life is continuous and constantly evolving. And through these continuous lines and gestures, how can you capture the essence of something?”

I really loved the idea of the continuous line, in the philosophical dimensions of the continuous line. Life is continuous and constantly evolving. And through these continuous lines and gestures, how can you capture the essence of something?

— Hallidonto

Photo by Harmon Leon

Evolution of the cyborg

Hallidonto sees the continuous line leading humans to evolve because of technology. “It changes the human mind. It changes how you see the environment,” he said.

“It changes what you believe in.” Still, he finds the whole concept of A.I. doomsday cyborgs, a la The Terminator” boring. “In my work, there is a sense of hope.”

No Exit,” Hallidonto’s piece on SuperRare, best exemplifies the metamorphosis of his work. This formative work dates back to 2008 and conjures the continuous lines in DNA sequences. “The human form is interesting, but after a while, not interesting,” he said. “I want to see the distortion and I want to see it evolve at the same time.”

This era was also a very personal transformative period for Hallidonto. Shortly after his brain injury, he felt he had manifested a type of personality disorder and his life was altered. “You feel like you – you don’t feel like you,” he explained. “I didn’t have anyone to talk to. I didn’t have any help.” 

Drawing was the expression he felt fitting. As his style kept evolving into larger incarnations, he also began writing poetry: to articulate feelings he was having trouble articulating through other means. “I like that kind of problematic nature of language and poetry,” he said. “Because words within themselves don’t mean anything.”

This continuous line, and its circuitous route, led to the creation of “Sanctum Cyborgia.

“Within all of my work, there’s this universe building,” he said. “The fear of my body aging and how temporary we are. The fragility. But also, ‘What else are we going to become?’”

The team

Photo by Harmon Leon
“Sanctum Cyborgia” spawned out of the heaviness of the pandemic. Having done a couple of past performance pieces, during lockdown Hallidonto was trying to problem solve how he should bring this idea into performance.

“If you just keep repeating yourself in your work, how nauseating is that?” he said. So, in 2019, he was speaking to a producer friend in Canada and said: “I got an idea, I want to write an opera.”

That might’ve seemed left field from anyone else, but her reaction was: “Because it’s you, I’m not surprised.”

And thus, the ethos of Web3 collaboration brought the project together. “I’m a creator – but I’m not a one-man band,” he said. “Collaboration is a big thing for me.” Hallidonto reached out to his network of creatives. The subject matter got collaborators excited: an epic cyborg, post-human opera.

He filled out his roster that included an opera director based in Glasgow, a producer in Canada, a choreographer in London, as well as a composer in Florida who had previously worked on an opera called: Cyborgs Are Dancing.

His entire creative team comprised a larger vision for the opera. “To try and get people employed from socially, economically challenged backgrounds,” he said. “And people with disabilities – and that includes myself; I had a brain injury, so I know some of the struggles.” The diversity of the opera’s artistic team is a testament to Hallidonto’s vision: ethnic minorities, strong women, and working-class creatives.

“It’s fundamental to give people a chance,” he said. “Intelligence comes from anywhere. I don’t want homogenized talent. I don’t want fucking Disney ramming shit down your throat every five minutes. You want to see other things people have done.”

The meta and the physical

There are two parts toSanctum Cyborgia:” a fusion between the meta and the physical.

The cyborg opera will be an immersive theater experience in the vein of Sleep No More,” where it breaks down the barrier between audience and performer.  

“You’re not watching it –you’re taking part in it. You’re actively participating,” Hallidonto explained. “Everyone wants experiential. They want an experience.” 

The story isn’t linear; it treads through the phenomenological experiences of what it means to be human within a Post/Transhuman perspective. When participants enter the opera’s world there are two sets of paths. And each group has a different, evolving experience. The opera’s various themes are built from Hallidonto’s very personal universe. 

“The forms and performances I do, some of it is quite dark,” he said. “From the hatred of the human body to the beauty of eating. Or the madness of tinnitus; all embodied in my eclectic dialogue.” Adding, “There’s a fine line between cheese and dark; so, I manage not to fall into the category of the cheese.”

The storylines focus on a glitch in a computer in a matryoshka doll.

“I’m obsessed with Russian matryoshka doll –because that’s a continuous line; it’s genealogy,” said Hallidonto. “We’ve evolved to the point we’re not even a human anymore; we are these massive objects out in space. And there’s a glitch in one of the computers. And what it’s done is bringing back elements of humanity from different periods of time. Whether it’s the neanderthal or total human cyborg or whatever.”  

The reaction which Hallidonto wants to get from people is something between confusion and redirectionWhat is this? What have I just listened to? What have I seen? What have I just smelled? What has this just done to me?”

“It’s not about making sense, it’s about that experience,” he stated. “Opera, at its essence, is an epic poem. You go through these experiences from the opera, and you’re in this epic poem.” he said. “You’re part of the glitch – but you don’t know it as you’re going through it.”

Photo by Harmon Leon

Tech poverty

Another problem to solve for Hallidonto was how can someone take part in a metaverse opera if they don’t have the tech? 

“I’m conscious of tech poverty,” he stated. “Everyone talks about access and stuff, but do people actually have access to the tech?” he said. “If you’re trying to get people from all these backgrounds, the opera has to come to them.”

This was the catalyst for creating a real-world adaptation of the opera along with the metaverse version – to bring the opera to people who might not have access to the needed tech to experience it. 

“It’s not contained within a theater, so there’s no scale. It could be anywhere. We have abandoned buildings,” said Hallidonto. “So that way it’s accessible.” 

Conversely, the metaverse version will play out like a game, which allows for people to experience it in different ways.  

“Somebody’s singing to you in the opera, they’ll be saying it in sign language as well. So, there’s multiple ways of how it’s been interpreted.”     

For the metaverse, Hallidonto has also brought onboard a friend that works for the company Cyborg Nest – which manufactures sensory perceptive augmented devices – to help build out technology that will allow blind people to have a sensory experience with the opera.

“You’ve got touch in VR. You got new developments in VR, you’ve got stuff you can move with your mind,” he explained. “There are not any games for people who are in the disabled community. And that’s why I think VR is a powerful medium.”

NFT space

NFTs and Web3 are also Hallidonto’s muse. Before the pandemic, he had a basic understanding about the blockchain and Ethereum – but it wasn’t on his radar. Now: “It’s coming on like a fucking steamroller,” he said. “All this stuff is making my brain go on fire and exciting me.”

For “Sanctum Cyborgia,” Hallidonto wanted to create work that would be relevant to the NFT medium. “I sat back to watch, and spent the time developing something, to see what this space is all about,” he said. How NFTs interplay with the opera is allowing people to buy skins for the metaverse version – and deploying NFTs for funding of the project and membership in building a community. 

“DAOs and utility can generate new types of ways of infrastructure and create jobs,” he said. “To have the utility for the physical and the Meta, not just from a conceptual idea, but seen from an investor point of view, people are going, ‘Oh, this is something I’d invest in’ – because it has legs. It has value.” 

Hallindonto added: “Opera is the theater of the world. So, it makes sense how opera itself is tied to finance. NFTs are tied to finance,” he said. “Creating financial literacy by using the NFTs by seeing the value in the creative arts.”

Photo by Harmon Leon

Continuing the continuous line

“The opera is one thing, but everything else around it is bigger.” 

Hallidonto sees “Sanctum Cyborgia” evolving like one of his continuous line drawings. He’s written the first incarnation of the opera – but there will be a continuum, leaving room in the future for other creatives to come and continue the story in their own way.

“This story can continue without me,” he said. “So, it evolves. It becomes bigger, it becomes a continuous line, it becomes this emotional thing.

For Hallidonto there is always that constant evolution of thought and how we experience the world as we create our own stories, our own narratives and our own universes.

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Harmon Leon

Harmon Leon is the the author of eight books—the latest is: 'Tribespotting: Undercover (Cult)ure Stories.' Harmon's stories have appeared in VICE, Esquire, The Nation, National Geographic, Salon, Ozy, Huffington Post, NPR’s 'This American Life' and Wired. He's produced video content for Vanity Fair, The Atlantic, Timeline, Out, FX, Daily Mail, Yahoo Sports, National Lampoon and VH1. Harmon has appeared on This American Life, The Howard Stern Show, Last Call With Carson Daly, Penn & Teller’s Bullshit, MSNBC, Spike TV, VH1, FX, as well as the BBC—and he's performed comedy around the world, including the Edinburgh, Melbourne, Dublin, Vancouver and Montreal Comedy Festivals. Follow Harmon on Twitter @harmonleon.

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