Generative Art Tools

Generative Art Tools

Generative Art Tools

4 years ago

By Yura Miron

Yura Miron is a visionary artist exploring the inner and outer universes using the new media art tech, such as: VR, GAN, generative art and blockchain. Inspired by his visionary psychedelic experiences, lucid dreaming and by being constantly aware of his own presence. Working with such themes as: visionary mystical experiences, fusion of nature and technology, solarpunk, eco-speculation, science fiction, quantum and astrophysics, micro and molecular biology.

In this article I’d like to talk about some fascinating generative tools that are available to download and experiment by any artist. First I’d like to give you some of my art background.

All of my life I’ve been drawing and I’ve decided to dedicate my life to art around 9 years ago, when I was 20 y/o. For the first 4 years I’ve been only drawing all days long, generating 3-4 finished drawings every day. I’ve been learning arts very fast. I’ve been working on developing my unique style, playing with compositions, colors and technics. 6 years ago I’ve discovered the whole new fantastic world – new media art. I’ve started 3D sculpting, VJing and animating my drawings. I’ve been very productive and posted everyday new artworks on my social media blogs my artworks, and have gained lot of followers, for example on Tumblr there was 100K+ of followers. And still there was no way of me making money of my digital art.

In 2015 I’ve first tried painting in VR and my life as an artist was completely changed forever by it. Together with my friend we’ve created a mixed reality lab, where artists could explore VR and AR tech in their art practices. I’ve taught for than 1000 people how to create art/sculpture/animation/design in VR in 2016-18 years. In 2016 together with Serge Synthkey we’ve created our musical duo project called SYNXRON. We’ve been doing many live shows, mostly electronic dance music (techno/house/acid/modular/ambient/idm), did lives on opening of some cool art exhibitions, made collaborations with dancers, choreographers, media artists, laserjays and designers. Also I’ve been working with VJ Yarkus on many shows as a laserjay. Laser light is something of absolutely magnificent nature. The main point of all those collaborative live shows was the real time connection with an audience. When I’ve had all my set-up working properly, at any given moment I’ve been able to generate anything unexpected and influence its output all of the time. The main mission of our performances was to create an immersive audio-visual experiences for different people in different locations. And everybody who’s watching my visuals or listening to my music were also co-creating it with me, as it influences my outcome in real-time as well. So this is more like a controlled chaotic feedback-loop, than a predicted order.

In the late 2018 I’ve felt really burned out and decided to stop making music with Serge and teaching and laserjaing. Working on laser shows and teaching VR, while making an album, practicing for next live shows over and over again and having ongoing troubles in my personal relationship, I’ve decided to leave it all behind, being grateful for the experience, and moving further. I needed to get back to my core, to zero. I’ve felt that I need to focus on my Art again. I’ve started creating “Pure Abstractions” back then. Suddenly then I’ve discovered cryptoart. Blown away with it’s possibilities I’ve started searching for the main platforms where I could start tokenizing some of my best artworks. Luckily, I’ve been accepted as an artist on all of them. I remember one day I’ve seen ‘Latent Space of Landscape Paintings #1’ by @videodrome.

Latent Space of Landscape Paintings #1
Edition 1 of 1
Tracing the perimeter of a high dimensional sphere through the latent space of AI generated landscape paintings.

I was pretty much amazed by it! I’ve started learning about GANs and how they work. I’ve found Ganbreeder (now it’s called Artbreeder https://www.artbreeder.com/ ) and it was exactly what I’ve been looking for. I’ve been ganbreeding for hours, just like I’ve been drawing before. I’ve had a feeling that this is something really surreal and beautiful! I’ve generated thousands of artworks using this tool, and made created around 200 different animated loops with it (half of them are already tokenized to). I’ve been breeding static artworks, and crossbreed between them, saving frame-by-frame. Later I’ve learned automate this process it using some coding in Python (copy-paste from instructions), before the animation editor was finally built into Artbreeder. I remember how I’ve put up the very first GAN animation of mine. It was ‘Agfom Potent-Shot’:

Agfom Potent-Shot
Edition 1 of 1

It completely brew my mind, how close this artwork was to some of my visions generated by magic mushrooms and I’ve continued exploring this new unexplored (by myself) territory.

I love the way how I’m able to choose where the evolution of an artwork will go, by selecting the best artworks. Also I’ve been crossbreeding a lot between different pictures. It’s a wonderful tool for an artist. I think that an artist becomes a curator in this situation. I imagine a factory of artists, hundreds of artists working all the at once to paint art, and my role is to select the best ones. Only a few super wealthy artists can really hire hundreds of other artists in real world, but with Ai tools now any artist can do that virtually.

Now I’d like to talk about some other fascinating generative tools that I’ve been exploring lately.

First one is Physarum simulation by Sage Jenson. A true cosmic generation experience. God-like feeling J

Here’s how he describes it by himself: “This February I spent a bit of time simulating slime mold (Physarum polycephalum). I saw some incredible posts by Georgios Cherouvim with reference to a 2010 paper by Jeff Jones, “Characteristics of pattern formation and evolution in approximations of Physarum transport networks.” When I read the paper, I was excited to learn that the model combined continuum and agent-based simulation systems in a way that I hadn’t seen before. In this post I try to describe some of the concepts behind the system, and give an overview of how it functions.

There are two requirements of efficiency in foraging behavior: 1.) to search a maximal area and 2.) to optimize transport distance. Physarum polycephalum is a unicellular multinucleate organism that excels at these two competing tasks through the mechanisms of growth, movement, and area reduction. When the organism can choose to travel through two different paths to a destination, the emergent behavior allows it to effectively find shortest paths. This allows Physarum to navigate mazes, develop optimal road-like systems and solve other path-finding problems.

The model postulated by Jones employs both an agent-based layer (the data map) and a continuum-based layer (the trail map). The data map consists of many particles, while the trail map consists of a 2D grid of intensities (similar to a pixel-based image). The data and trail map in turn affect each other; the particles of the data map deposit material onto the trail map, while those same particles sense values from the trail map in order to determine aspects of their locomotion.

Each particle in the simulation has a heading angle, a location, and three sensors (front left, front, front right). The sensor readings effect the heading of the particle, causing it to rotate left or right (or stay facing the same direction). The trail map undergoes a diffusion and decay process every simulation step. A simple 3-by-3 mean filter is applied to simulate diffusion of the particle trail, and then a multiplicative decay factor is applied to simulate trail dissipation over time. The diagram below describes the six sub-steps of a simulation tick.

Many of the parameters of this simulation are configurable, including sensor distance, sensor size, sensor angle, step size, rotation angle, deposition amount, decay factor, deposit size, diffuse size, decay factor, etc. For a more detailed description check out the original paper.”

He implemented the model in C++ and GLSL using openFrameworks. All of the computation and rendering happen on the GPU, which stores both the particle information and the trail map. The simulation runs in real-time on a GTX 1070, with most of the examples comprised of between 5 and 10 million particles.

https://sagejenson.com/physarum

I did not receive any answer from Sage, asking if I could experiment with his amazing tool. So I’ve started searching for any other software where I can generate Physarum simulations and I’ve found one created by nicoptere on Github https://github.com/nicoptere/physarum

Here’s what I’ve generated with it:

Another software that I’ve been enjoin lately is Egregore. “Egregore – source” is an adaptation of the software used by chdh for the performance egregore in 2011-2014. It is based on five different audiovisual instruments made of chaotic and physical modeling algorithms that you can directly control. It is available as a software to download or as a usb stick. Download the software here: http://www.chdh.net/egregore_source.php

Here’s my today’s experiments with it:

Next tool I’d like to discuss is ‘Cosmic Sugar’ – a simple but elegant GPU driven simulation space. VR conrollers become attractors or repulsors which allow you to craft nebulae. A very beautiful VR tool: I’ve imagined that one day I’ll be able to generate millions of particles using my hands in VR, real-time, and here’s this tool – just like I wanted it to be. Highly recommended software.

Here’s me playing with it for the first time yesterday:

http://cosmicsugarvr.com/

 

Next tool is called Vsynth – A modular virtual video synthesizer and image processor package for Cycling’74 Max environment. Vsynth was created by Kevin Kripper, a new_media artist, indie developer and teacher based in Buenos Aires.

I’ve created 3 music videos for my musician friends Luna-9. Here’s one of them:

https://www.patreon.com/vsynth

Here’s a link on his Patreon, where you can download the software and many cool patches by subscribing to his pateron page for only 5$/mo

The next tool is perfect for VJing (my passion for the last 6 years – I’ve been VJing on many parties/festivals/raves) is Microdose VR – a trly fantastic software for live performances and music videos.

 

Microdose VR combines art, music and dance into a realtime generated creative virtual reality experience. Microdose VR is created by Vision Agency, a VR centric studio based on Colorado, USA, founded by Android Jones, Anson Phong, Scott Hedstrom and Evan Bluetech.

Microdose VR is currently in beta development and only in use by a very small circle of testers. The only way to try Microdose VR is to find us at an event that we’re at. If you have an HTC Vive or Oculus Rift with touch controllers and would like to obtain Microdose VR, you can get yourself on the list to beta test by sending a private message to this FB page, requesting to be in the beta test group. https://www.facebook.com/microdoseVR/ or you can do the same using Discord (that’s the way I’ve got my beta-tester key) https://discord.gg/t43TsSp

This is my upcoming artwork for the Cryptograph https://cryptograph.co All of my proceeds (70%) will be donated to the “Many Hopes”charity https://www.manyhopes.org Created using MicrodoseVR:

I’m going to tokenize many new artworks created with these amazing generative tools.

I hope you’ve enjoyed my article and learned something new and valuable. Thank you!

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SuperRare

SuperRare is a marketplace to collect and trade unique, single-edition digital artworks.

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Curators' Choice

An Interview with Josh Katzenmeyer: the Artist that Walks in an Abstract Landscape

An Interview with Josh Katzenmeyer: the Artist that Walks in an Abstract Landscape

An Interview with Josh Katzenmeyer: the Artist that Walks in an Abstract Landscape

4 years ago

By k0ch

Josh Katzenmeyer (luxpris) is a creative coder and a cryptoartist. He defines himself as “a creative technologist who assembles abstracted landscapes and collages with code”. I had the opportunity to talk with him about his amazing creation process, the art that inspires him and the future of creative coding, generative art and cryptoart.

Latent Production Machine
Edition 1 of 1
Awaiting termination.
1200×1500. GIF. 2.66MB.

Cosmic Partition
Edition 1 of 1
As above, so below.
1200×1500. GIF. 17.9MB.

Tell me about your beginnings. What was first, programming or art?

I’m actually relatively new to programming. For a long time I exerted most of my creative energy through music. I began looking at computing a bit more seriously when I started to realize my pattern of seeking out audio production tools that forced me to “think outside of the box” (tools like Renoise, Hundred Rabbits’ ORCA, Pure Data, etc). A long term goal of mine is to create tools similar to the ones that inspired me when I first started creating, and that’s what led me to programming.

Visual work started becoming a focus of mine as I started to design my album covers and flyers for performances and whatnot.

Currently I design all of my work with p5.js, and that’s fun because it offers me a lot of flexibility on how I’d like an image to look without being distracted by features I find superfluous/distracting. Empty slate.

Continuous Imitation
Edition 1 of 1
To consume and reproduce.
1200×1200. GIF. 13.1MB.

What do you think about the generative art category? Does it fit with your pieces?

I don’t think it’s always easy to pinpoint where a work begins or ceases to be generative. For me I think of it as any work that involves a certain level of computed chaos in process or design.

I do see my work falling within different categories on a spectrum of generative art. Some of my pieces are “more generative than others” simply because every time I run the code, something completely new and unexpected comes out. Other times I use procedural tactics to stimulate new ideas: to throw things on a canvas that I “tidy up” in post. Another category I can think of is one where the works are much more painstakingly/deliberately designed, but then there are segments with randomized patterns, textures, etc.

For me, one of the most interesting parts about using computers to produce art is the way that the user/programmer’s role shifts during the creative process. Sometimes I feel very much like a traditional artist, and other times I feel like I consider myself more of a curator for whatever the code is doing.

Strength, Solitude
Edition 1 of 1
Separation from nature.
Coded with JavaScript.
1800×1200. GIF. 21.5MB.

Do you more often start from the output that an automated system gives to you or do you start from an idea and after that you create the system? Does the code or the idea come first?

Most recently I get quite a bit of inspiration from paying close attention to architecture in my immediate surroundings and the compositional elements of works I admire. A lot of times I’ll translate these things into rudimentary structures/shapes I connect with and then randomize coordinates, scales, textures, and so on. I guess the idea comes first, the code tears that idea apart, and then I find a new idea with whatever remains! The final output is always a surprise.

When I first started coding it was more common for me to design work based around certain technological concepts I wanted to practice. This still happens from time to time.

I found in your pieces a combination between several styles, from Suprematism abstraction to Bauhaus architecture. Tell me, What art inspires you?

Yes, I’m very much inspired by a lot of the classics: Malevich, Lissitzky, Gropius, Zwart, etc. The clean geometric style can almost feel Utopian to me: like “how could you ever find imperfection here?” On the other hand, I think that angular/mathematical approach has a darker undercurrent when it’s created in collaboration with machines. It makes me reflect on what human autonomy even means when we live in a world governed by nefarious technological/economic forces.

Some more contemporary folks who leverage tech that I really enjoy: Hundred Rabbits studio, Olivia Jack, William Fields, Mike Hodnick, Tyler Hobbs, and Matt DesLauriers. In the cryptoart space: Bryan Brinkman, Sarah Zucker, k0ch, Osinachi, and James Fox to name a few.

In Plain Sight
Edition 1 of 1
A road to the cure. Coded
with JavaScript. 1200×1200.
GIF. 31.8MB.

What is the future of our field? What do you think of creative coding’s current state?

It’s just going to get better and better. I think hyper-corporatized tools and networks come with an insufferable load of ugly side effects, but a silver lining is that disenchanted developers and programmers continue to create awesome open source tools that bring true creative joy and freedom. There is a new radical future coming closer to fruition with every passing moment, even if it is a struggle to see it sometimes.

I’m also fortunate to live in a time period where so many of us can seamlessly interact and share our work on so many different platforms. Future innovations in blockchain and virtual reality will also continue to pave the way for really cutting-edge and interactive art experiments.

Unconscious History
Edition 1 of 1
Ordered by the unseen.
Coded with JavaScript.
1200×1800. 20 frames. GIF.
27MB.

Measured Confinement
Edition 1 of 1
Illusory progress in the face of stagnation.
1800×2400. GIF. 19.2MB.

Do you feel comfortable with the “cryptoartist” category? What is your perception of cryptoart?

“Cryptoartist” is definitely a contentious title for some folks. I’m sure everyone that uses the word probably has a different definition for it! I’m fine calling any self-proclaimed artwork that’s tokenized on blockchain “cryptoart”. I have no qualms with the title, because it’s through blockchain that I’m able to eke out a humble living doing what I love and connect with so many fabulous people from day to day.

I would even say that I appreciate the title. I would hope that as we “cryptoartists” continue to produce work we’re proud of and that others are willing to seek out and experience, it will continue to legitimize what we’re doing here to larger and more diverse audiences. I think that there are still a lot of artists and patrons that misunderstand blockchain and, by extension, write off a lot of really amazing work before they even see it. I say wear the title as a badge of honor and help bring the outside world up to speed.

I want to know more about your future tokenizations. What are you working on?

Always something. I’m a creature of habit: it’s fundamental that I create every day! There are upcoming works that rely a bit more heavily on a minimalistic, neon, architectural aesthetic that I’m excited to share. Beyond that I’ve also finished an album of generative electronic music. I’m creating a visualizer for each track and hope to start tokenizing these before the year is done.

28

SuperRare and luxpris

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Curators' Choice

The Best Wrongs: Deconstructing the M87 Blackhole

The Best Wrongs: Deconstructing the M87 Blackhole

The Best Wrongs: Deconstructing the M87 Blackhole

4 years ago

“M87 Black Hole after Event Horizon Telescope”

Painting as Database

When I make a painting with my custom software, the painting is preserved as a database. It is like sheet music, written to be reinterpreted. The resulting JPG is merely the first visualization of this database; the first proof of work. I consider pixels to be metadata of math, code, intention, and expression. The database is a record of every keystroke, design choice, and movement of my wrist. If I were financially and biologically capable of having an MRI machine scan my brain while I work, I’d record every axis there too. But I can’t, so I settle for every interaction made with my software.

Complementing the painting as database are systems of interpretation, capable of reading the database and creating an output. One of these interpreters is a piece of software I wrote which can perfectly recreate any of my paintings to near infinite scale. If the database is like sheet music, think of this interpreter software as a finely tuned player piano; a machine which runs by mechanical design the same way software is run on code.

Having invented a record keeping system for my paintings more akin to music than visual art, I thought more about how music could influence my work. Because I had a piece of software which operated like a player piano, how would it sound different if I begin kicking the underside of its keys while it operated? Or poured honey on its valves? How would the music be altered if I yanked on the music roll as it was fed into the player piano? As I imagined these outcomes, I simultaneously visualized the potential for my database paintings.

When I write an algorithm, my goal is that it’s 100% replicable each time. The trick is feeding it different data and identifying the variables suitable for reading this data in order to change the result. This is a simplified way of thinking about how I bring principles of generative design into my practice. The source of this data is often what I find most meaningful.

Enter the Blackhole

M87 Black Hole Deconstruction #2
Edition 1 of 1
Resolution: 6K This is from my deconstruction series featuring the data of the painting I created of the M87 Black Hole the same day the historical image was released.

In April 2019, within an hour of first seeing the M87 Blackhole visualized by the Event Horizon Telescope, I was at work creating a painting inspired by it. Seeing a blackhole for the first time was a very moving experience for me. As a child, I was fascinated by blackholes, both destroyer and transporter. As an adult, I saw blackholes as metaphors for life changing events; entering a dark portal to some alternate dimension that squeezes and warps all who enter its path. I wanted to visualize this by creating deconstructions of this M87 Blackhole painting.

M87 Black Hole Deconstruction #8
Edition 1 of 1
Resolution: 15K x 10K This is a rare landscape format from my deconstruction series featuring the data of the painting I created of the M87 Black Hole the same day the historical image was released.

Using a crude object tracking algorithm tuned to a bright red sticker on my forehead, a camera captured me as I shut my eyes and let myself become consumed by self-reflection. I meditated on the tragic loss of a friend years before and all that spiraled out from that. For me, that loss was the moment I diverged from the path I was on, entering my own blackhole. My movements recorded as data, I allowed my body to make random gyrations, an animalistic expression of grief, sorrow, regret, and anger. After having my fill of that, I swayed myself back into the present, lit by my own glowing optimism for the creative process. It was an intense and raw moment, but I wanted the data collected to be informed by these deep and personal experiences I reflected on. It couldn’t just be random perlin noise. I wanted to transform my ugly feelings into something beautiful. I wanted to find that on the other side of the blackhole I’d entered in the Summer of 2013 could be something at least equally as promising as the path I originally intended.

M87 Black Hole Deconstruction #6
Edition 1 of 1
Resolution: 13K This is from my deconstruction series featuring the data of the painting I created of the M87 Black Hole the same day the historical image was released.

But for chaos, my interpreter software is capable of perfectly recreating the original painting. Each of the 556,252 unique shapes which make up that painting begin knowing their intended targets, only to be rerouted by this generative system fed by data. These works investigating the aesthetics that result from diverged paths suggest all that goes wrong is sometimes right; that the design choices I made in the original painting can survive outside the rigidity of its original data structure. In these, I am searching for the best wrongs; the wrongs that cause change in ways we couldn’t have planned, but couldn’t imagine now being without.

These became the first works I’d mint as NFTs.

1

Matt Kane

I designed my custom software to leverage algorithms with my own human input. I build paintings layer by layer, making design choices through how the algorithms I've written should interact. I communicate in color and pattern in ways I long understood but which are too complex or time consuming for my hand and materials to manifest physically with traditional methods. I'm interested in exploring historical aesthetics with code; trying to do with geometry what the great painters did with oils.

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Curators' Choice

Introducing Sofia Crespo: Virtual Artist Studio Visit

Introducing Sofia Crespo: Virtual Artist Studio Visit

Sofia Crespo Virtual Artist Studio Visit with KVG. The video is a courtesy of Kate Vass Galerie.

Introducing Sofia Crespo: Virtual Artist Studio Visit

4 years ago

Sofia Crespo is inviting us on an exclusive ‘behind the scenes’ video tour of her studio! 

‘Can we use new technologies to dream up biodiversities that do not exist ?’  – Sofia is a generative artist working with neural networks and machine learning with a huge interest in biology-inspired technologies. One of her main focuses is the way organic life uses artificial mechanisms to simulate itself and evolve, this implying the idea that technologies are a biased product of the organic life that created them and not a completely separated object. On the side, she is also hugely concerned with the dynamic change in the role of the artists working with machine learning techniques. 

Sofia guides us through a little journey where we get the amazing opportunity to see the creative and coding process behind her work, with a special focus on her latest series Artificial Remnants developed together with artist Dark Fractures and ‘{}Chromatophores’ created with engineer Andrew Pouliot: Both works are exclusively available at SuperRare https://superrare.com/sofiacrespo/creations

“The pigment-bearing organs, or chromatophores, that enable many cephalopods to change the colouring and patterns of their skin in order to camouflage themselves are thought not merely to increase the odds of survival, but also be a means of communication. These works are communicative meditation wherein the generative output of an aquatically trained neural network is interacted with, and gently manipulated, so as to create a (bio)mimicry of multiple cells acting in concert to convey tonality, atmosphere and accentuation.”

Selected works from  {}Chromatophores, Artificial Remnants  and Neural Zoo projects are available for sale exclusively at Kate Vass Galerie as unique works on the blockchain on opensea https://opensea.io/accounts/0xb91f32958c4c6a775f882439c5b8d3b4a36e9cdc

Sofia, recently interviewed by CLOT magazine, shares:

‘… My work aims to visually understand the shapes of nature using new technologies such as deep learning. 

The fact that Neural Networks got abstractly inspired by the functioning of the visual cortex, led me to think about the flow of information in the creative process ie the way as a child I developed a phobia of jellyfish, which eventually became a fascination for the visual elements of the jellyfish and finally the focus of an artwork. I wondered if there’s a ‘dataset’ of human experiences in our brains, that we constantly filter through and rearrange, and that ‘rearranging’ of the elements into novel ones is what we refer to as creativity. No matter how hard I try, I can’t imagine a colour that I haven’t previously seen, but I can imagine combinations of the ones I have seen, similarly, a neural network can’t create something out of the blue from a dataset that hasn’t been fed to it but it can recombine elements from data that has been given to it.’

1

Kate Vass Galerie

Kate Vass Galerie is the first physical gallery in the world, headquartered in Zürich, Switzerland, which specialises in art and technology (blockchain, crypto, AI).

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Curators' Choice

An Intercontinental Conversation between @falco, @harshitrnnh, and @pindar

An Intercontinental Conversation between @falco, @harshitrnnh, and @pindar

An Intercontinental Conversation between @falco, @harshitrnnh, and @pindar

4 years ago

Pedro Falco

As human beings, our main production is data. As a visual artist, I do generative art. My work seeks to reinterpret data and use it as raw material. Through programming I write images that reflects the trail we left.

Harshit Agrawal

Harshit is an artificial intelligence (A.I) and computational artist. He uses machines and algorithms and often creates them as an essential part of his art process, embracing becoming the cyborg artist. He often juxtaposes traditional art styles and visuals with machines and computation, creating a space to both direct, and be guided by the machine.

Pindar Van Arman

Pindar is an AI Artist exploring the intersection of human and artificial creativity. Winner of the Robot Art Prize in 2018, his robots use a broad array of deep learning, generative algorithms, and feedback loops to bring his AI creations into the material world one brush stroke at a time.

Pedro Falco of Argentina (@falco), Harshit Agrawal of India (@harshitrnnh), and Pindar Van Arman of the United States (@pindar) are SuperRare artists specializing in generative and AI art. None of them had met or spoken before this show, but hearing that they were going to be exhibiting art together the three got together for a conversation. This is a record of their conversation where they do a deep dive into each others art, process, and cultures.

@pindar:

Let me begin by saying I am really excited to see each of you here on SuperRare. Big fan of both generative and AI art. After falling in love with several of your new works visually, I was hooked, and had so many questions about how they were made, and who they were made by. 

So how do I begin getting to the bottom of that. Maybe I can direct my first question to

@falco.

In your description of your work Gray Matter you talk about how it is like a nervous system, with millions of dots, passages, connection…  In Ether Crib, you talk about a voyage through the ether.

Gray Matter
Edition 1 of 1
Gray Matter is my first generative artwork. It’s a continuous flow of data that drifts like a nervous system, leaving a trace, drawing a path. More than a million gray dots, invite us to see secret passages that thought takes to find new connections.

These are wonderful descriptions but it did make me wonder, did your generative work begin as an idea that you created the artwork from, or did the artwork come after the ideas you describe?

@falco:

I was iterating on generative systems and making it more and more complex. So the generative system comes first. I like this idea of creating something and then giving it a name. It’s like something was born and I look at it and I see the meaning of that. In a way it is an attempt to consider myself as a creator, so I design a system, the system draws and finally I am the one who makes the futile attempt to communicate things. I try to escape to the idea of art or design as a moment of inspiration. In the specific case of “Gray Matter”, I was deeply obsessed with reading how the brain works. I was interested in this idea of little things participating in something bigger. Small agents move and participate in something important and each point, no matter how small, has a crucial impact on the entire process. So like I said, I’m always on the edge of what is abstract and figurative, I always try to connect the dots and try to choose a concept that deals with technique, what I see and what I think.

I had a similar thought when looking at @harshitrnnh’s work. 

I was looking at your Machinic Situatedness series, @harshitrnnh, and saw what clearly appears to be budhas in the compositions.  Knowing that you are an AI artist I realized that you are probably working with a dataset that includes imagery of Budha. This made me wonder what you thought about collecting and managing the datasets? Does your artwork start at that point, before, or after?

Machinic Situatedness 5
Edition 1 of 1
Machinic Situatedness is a series of artworks that uses artificial intelligence (A.I) to explore the subject ‘cultural situatedness’ and influences in the genre of AI art. These works are created by an A.I drawing inspiration from Budhhist painting styles to create an abstract, dream like output using GANs. This series asks the questions- what is an AI machine’s cultural underpinning and how can we broaden its scope? These draw a lot of reference from Nam June Paik’s TV Buddha work, here alluding to the cycles of transcendence which we undergo as a species, continuous cycles of trying to become something more than ourselves, which we are now channeling through the evolving role of AI in our lives and AI itself is by learning more from us.

@harshitrnnh:

Datasets play a very crucial role in my AI art practice. I take a lot of time to curate the datasets as I want them, curating each image of it. In some of my works, I create datasets too, by some underlying AI process like image to image translation and then use that to further train my art generating AI system. The artwork, however, begins prior to that in the conceptualization phase, where I think of what I want to communicate with the piece or series, what I want it to look and feel like, how I plan to produce it and such. Once that plan is set, yeah, dataset creation or curation is one of the first steps in the process. In recent projects, I have explored dataset collection by services like mechanical turk too. Another aspect that I think about often is what kinds of art are digital archives or datasets available readily? It usually is of European or American art, and as one can see in the AI art space, most of the art is an outcome of those available datasets, be it Wikiart, Google Art archives or large museum collections like that of the Met or some more European ones. This tends to perpetuate the aesthetics of art of these regions even further with AI art. As an Indian working with AI art, I try to often work with art closer to home, as you can see in the Machinic Situatedness series.    

Looking at both of your art, I am curious about your datasets.  So let me begin by asking you, @pindar, what dataset do you begin with? You paint portraits of specific people. Is their face the only data you use, or is there more? Furthermore,  after defining the data, are you surprised by the machine’s output, or you know roughly how it’s going to turn out based on your setup?

@pindar:

I have no idea how paintings will come out when they begin, and this is because I do not know the dataset before it begins.  There are some specific inputs that I begin with, like images of the person to be painted and images and data from the robot’s previous paintings.  But the most important piece of data the robot works from actually comes live from the canvas.  My robots paint with feedback loops. So every brush stroke it makes, it photographs and uses that data to decide on the next brushstrokes. This is easiest to understand in my timelapses. For example, watch a timelapse of Portrait 18,384.

Portrait 18,384 by @pindar (https://superrare.com/artwork-v2/portrait-18,384-13132)

Portrait 18,384
Edition 1 of 1
Portrait painted with acrylic on canvas by an autonomous creative AI using 4 reference photographs, 24 competing algorithms, 2,298 visual feedback loops, 18,384 brush strokes, millions of aesthetic decisions, and countless calculations.

Notice how the robot changes direction three or four times before finally settling in on a design it liked and finishing up the details. This is because there are dozens of creative AI agents, six of which are visualized in the time lapse, competing and fighting for control of the brush. As the painting progresses, the robot is constantly analyzing it in a creative feedback loop. At the same time it is re-imagining the piece based on what is emerging on the canvas, continuously adjusting its direction and interpretation of the data it began with.  All the creative AI agents fighting to influence the final image live as the robot is painting, so I have no idea what will emerge.

This is really how human artists work, isn’t it, which is my goal. We make marks, step back and evaluate the marks, then make the next marks. And when you think about all the datasets that the robot is using, you realize that the most important one is being created right there on the canvas. It is the progress being made on the actual painting. Am striving for a generative painting system so complex, that true creativity emerges from it.  Some people think I have already achieved it, others think it will never happen.

@harshitrnnh:

Interesting.. And @falco how do you select what data sources you want to incorporate in your work? What is the relation between agents and the data sources?

@falco:

As well as being an artist, I also consider myself a researcher because I do a lot of research on different libraries, web api, sounds and images. I spend a lot of time selecting and ordering data sets. I’m also a big fan of algorithmic functions, so I use a lot of different noise algorithms like Perlin noise, Curl noise, and Simplex noise, to name a few. I process data as color values, so RGB represents the XYZ values of an apparent 3D space. 

So for example the white RGB value is 1-1-1. So, 1 pixel takes coordinates 1-1-1 in xyz space. Imagine this with a million pixels with different color values and different possible positions. I always start from one source and handle the information through a feedback system. I use noise to apply different forces, speeds, and life. It’s interesting how complex algorithms appear to be random, but they are not. So, since the generative system is “alive”, the agents follow one of the possible paths. For me it is a great metaphor in which everything has already been said.

But listening to @pindar and interesting thought occurred to me.  @pindar, considering how you are trying to program your robot to have your creativity and think it is possible, do you take this to the logical conclusion all creative processes to be generative?

@pindar

Yes I believe all creative processes are generative, so that would put almost everything classified as art in the generative category.  And I am serious, hear me out..

Artists typically gain popularity when they achieve a style that is appealing, and they start reliably repeating the style in their work. Think about how you can identify a van Gogh you have never seen before as a van Gogh. It has the van Gogh look. van Gogh had a process and style that he would repeat over and over again. Sometimes he applied his style to a painting of his shoes, sometimes to a self portrait, and most famously to a starry night.  His process was in his head, and whenever he applied it, he took a scene as input, then applied the van Gogh style to that scene.  For me this is similar to how generative artists put input into their generative systems, and create art from it.

 Looking at your work, I can definitely see the style. You have a great look.

Each of my robots eventually develop their own style. Here are two separate systems, one that works with me called cloudpainter, and another that is completely independent called artonomous.

Robot or human, the steps that go into making more work in that style is the generative system. We all follow patterns… And that is why I am so drawn to your work, @harshitrnnh’s work. Even though it is generated by AI, there is something else there that breaks free from the patterns. Something spiritual. Each of your four work seem to cross over from the mechanic into the unseen. 

Not sure if you can answer this, but ready for a tough question, have you found that there is spirituality in AI? 

@harshitrnnh:

Very interesting question! In my (limited) understanding and encounters with spirituality, while entities can embody spirituality, there is an alternate aspect of entities being able to evoke a sense of spirituality in people that encounter them. In that sense, I do feel art is spiritual, in the sense that it can allow for the viewer or the audience to have an experience that is spiritual and transcendental, even if momentarily. In that spirit, I totally feel AI art has the ability to have a spiritual impact on it’s audience and my attempt is exactly at creating such art. 

 For example, in the Machinic Situatedness series, where I work with Buddha figures, the attempt is to create a dreamy spread of pixels that resemble Buddha, without creating exact contours, evoking a sense of the machine dreaming of Buddha, and in turn drawing the audience to feel some sense of that too.  

@pindar:

I can see the juxtaposition of the traditional and the modern in your work, which is interesting and apparent in each piece. Is this focus on dualities intentional?

@harshitrnnh:

The focus on confusing these dualities is definitely intentional. To a large extent, it’s a direct result of my upbringing in India and in a somewhat traditional family (like a lot of families in India) and then being introduced to computers and digital technology at some point. I’ve grown up with Indian mythological stories and a sense of spirituality embedded in them, which both fascinates me and serves as a large part of my value system and outlook in life. On the other hand, I am equally fascinated and excited by computational technology to allow us to manifest various imaginations, and now to have an opportunity to work with AI which, in some ways, offers us a creative partner, and whose ‘intelligence’ we have the ability to sculpt. I therefore try and combine the traditional visual systems that I’ve grown up around with current technologies I’m fascinated in, thereby reimagining visual traditions with modern day technology, thus actively engaging with it rather than passively preserving it.

@falco:

Fascinating. 

And on the question of culture, I can not help but notice that we are three artists, on three continents, with many different influences. But each of us are speaking with our art in the same language. @pindar makes portraits, I make generative abstracts, and @harshitnnh appears to be somewhere in between so to speak.  I have really enjoyed talking with you two and enjoyed learning about your work in this show.  Thank you…

@harshitrnnh:

Definitely, thank you as well.

@pindar:

It has been a pleasure…

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