An Interview With Artist Manolo Gamboa Naon by Artnome

An Interview With Artist Manolo Gamboa Naon by Artnome

An Interview With Artist Manolo Gamboa Naon by Artnome

4 years ago

We are excited to welcome the artist Manolo Gamboa Naon known as Manolo (@Manoloide on SuperRare) as a new artist to our platform!

Manolo Gamboa Naon is an Argentinean visual artist and creative coder whose interest focuses mainly on exploring generative visual aesthetics based on plastic experimentation with code. His works explore the potential of programming as an expressive language in the framework of generativity and process art. Combining images and video, he explores the possible relationships between chaos and order, organic and artificial, randomness and control.

vvttmmnn, Manoloide 2019.
Exclusively on Kate Vass Gallery

In the 2018 article “Generative Art Finds Its Prodigy” Jason Bailey interviews artist Manolo with the help of art historian and Spanish to English interpreter Kaesha Freyaldenhoven. Together they published the first interview in English with this internationally respected and admired generative artist.  The interview has been read over 50 thousand times and Bailey has offered to share an excerpt from their conversation below to help acquaint SuperRare collectors who may be new to the artist and his work:

Jason Bailey (JB): A lot of generative artists either start as artists first or programmers first and then build the other skillset. Can you tell us a little about your background? How did you first end up making generative art?

Manolo Gamboa Naon (M): I was young. I was thirteen. But, well, I think in that moment, I started making images but I didn’t know what I was doing. I did not realize that there were other artists out there doing the same things I was doing. Only after many years and finding other artists, did I say, ‘Wow! There are people doing things with Flash that I now appreciate in this moment.’ I later switched to Processing.

OP_021, Manoloide 2019.
Exclusively on Kate Vass Gallery

JB: How long have you been using Processing?

M: Seven years.

JB: How did you learn it?

M: I had an orange book – Schiffman – during this time. But I also started studying design as a career. They encouraged us to learn Processing for a year. We had to learn how to program in the course. But during this time, I was more interested in creating interactive things rather than design.

JB: I am often surprised how people misunderstand generative art. I had a professor who told me generative art would always be limited, as there is no such thing as an accident with a program. He believed accidents are where discovery happens. I disagreed. When I was making generative art, there were often surprises when I would run the code, and I would build and adjust the work based on those surprises. I am curious about your thoughts on the creative process in coding art. Is it a discovery process with trial and error and accidents and discovery like traditional art making? Or do you have the complete outcome in mind before you start? Or maybe neither?

M: Generally, one has an idea, makes a first draft of this idea, and then begins correcting. All of the time, when I come and create, the most beautiful parts of the work are born from the errors. After a certain point, I believe that the maturity of my style was formed by making small errors because I was discovering as I went along. From these errors, I take an idea and it stays. I learn how to manipulate from these errors. The error is central to the work of generative artists apart from, obviously, the rules, and the rules become text that converts into an image. It is impossible to have what you imagine become what you see. The beginning is errors, errors, errors, errors. They are beautiful errors.

cllm, Manoloide 2020.
Exclusively on Kate Vass Gallery

JB: For me, your sense of color and pattern are what stands out the most. I feel like your choice of color palettes is very smart, and you evoke strong feelings through this alone. For example, you have some recent works that makes me nostalgic for the ’80s, with shapes and colors that were very popular in that decade. Where do you get the inspiration for your color palette?

M: Color is a problem in my life. Realistically, when I began making generative artwork, I realized that programmers – I mean, I don’t want to generalize – but they do not give color a lot of importance. They do not have an intention. But in the past five or six years, I have been attempting to feel more comfortable using colors. Because it matters – a lot. And now, sometimes I spend more time forming a color palette than programming. My inspiration comes from looking around all the time. I look at a lot of things from design. Instagram, Twitter, all the time searching for references. A movie, an old newspaper. Inspiration comes from many places. In my work, I intend to evoke something – from a time or of a certain quality.

mmntt, Manoloide 2020.
Exclusively on Kate Vass Gallery

JB: What are the biggest changes you have seen in the last decade in Processing and generative art?

Read the answer to this question and the full interview as well as Jason’s complete analysis of Manolo’s work in the article “Generative Art Finds it’s Prodigy” on Artnome.

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Artnome

Jason Bailey is an art nerd trying to trigger an art analytics revolution. Jason is mission driven to use technology and data to improve the world's art historical record and to bring attention to artists working at the intersection of art and technology.

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k0ch: Corvus Project

k0ch: Corvus Project

k0ch: Corvus Project

4 years ago

ALGORITHMIC ARTIST LOST IN A RECURSIVE LOOP. His work combines the beauty of nature with the artificial decay of big cities, represented by organic algorithms that grow like neon lights in the middle of concrete. He is inspired by internet culture, dystopian/sci-fi films, old videogames, punk, mathematics and generative art.

The Geometry of Dance
Edition 1 of 1
Movement study over a dance piece. Made with OpenFrameworks (OF), 1080×1080, 192 frames

O

Organic beings inhabit a closed, individual and dark space. Outside the inorganic tries to become human. Inside the organic tries to conquer the human.
Made with Kinect and OpenFrameworks in real time.
The performance is also an interactive installation where the public engages in a dynamic relationship with the objects within the exhibition place, generating new ways to understand the space.

Mamina Tropic

Mamina Tropic evokes the nostalgic feeling of VHS and videocassette rental in the 90’s.
Made with Kinect and OpenFrameworks in real time.
The performance is also an interactive installation where the public engages in a dynamic relationship with the objects within the exhibition place, generating new ways to understand the space.

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SuperRare

SuperRare is a marketplace to collect and trade unique, single-edition digital artworks.

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Situating Artificial Intelligence Art in Traditional Visual Cultures

Situating Artificial Intelligence Art in Traditional Visual Cultures

Situating Artificial Intelligence Art in Traditional Visual Cultures

4 years ago

Harshit is an artificial intelligence (A.I) and computational artist. He uses machines and algorithms and often creates them as an essential part of his art process, embracing becoming the cyborg artist. He often juxtaposes traditional art styles and visuals with machines and computation, creating a space to both direct, and be guided by the machine.

As we engineer the nuts and bolts of a new ‘species’ standing around by the corner of its own ‘intelligence’, one question that seldom gets any attention is, what is such an entity’s cultural underpinning, what is its visual and aesthetic background, especially as we make it our primary medium of societal and individual reflection.

With AI art slowly but steadily gaining popularity internationally, one visual trend hard to miss is the art being created by it reflecting European and American art histories and aesthetics predominantly, both because of majority AI artists being from that region, and because of better availability of digital art archives of those regions. Does it then mean that that is what AI art’s foundations will be? What is an AI machine’s cultural underpinning and how can we broaden its scope?

In a lot of my works, like in the series Machinic Situatedness, I ground this new artificially intelligent artist collaborator in Indian visual culture and art, drawing inspiration from its art various forms and figures, which rarely find representation in art datasets digitally available. I work with a variety of Buddhist Thangka paintings as my source, alluding to the cycles of transcendence which we undergo as a species, continuous cycles of trying to become something more than ourselves, which we are now channeling through the evolving role of AI in our lives.

This work draws a lot of inspiration from Nam June Paik’s TV Buddha. While Paik calls upon the aspect of reflection and contemplation, with Machinic Situatedness, in the age of A.I as machine’s step into the realms of creation, I get a machine to ‘dream’ up its imagination of Buddha, in a manner conveying the awakening of bits.

Machinic Situatedness 4
Edition 1 of 1
Machinic Situatedness is a series of artworks that uses artificial intelligence (A.I) to explore the subject ‘cultural situatedness’ and influences in the genre of AI art. These works are created by an A.I drawing inspiration from Budhhist painting styles to create an abstract, dream like output using GANs. This series asks the questions- what is an AI machine’s cultural underpinning and how can we broaden its scope? These draw a lot of reference from Nam June Paik’s TV Buddha work, here alluding to the cycles of transcendence which we undergo as a species, continuous cycles of trying to become something more than ourselves, which we are now channeling through the evolving role of AI in our lives and AI itself is by learning more from us.

Machinic Situatedness 5
Edition 1 of 1
Machinic Situatedness is a series of artworks that uses artificial intelligence (A.I) to explore the subject ‘cultural situatedness’ and influences in the genre of AI art. These works are created by an A.I drawing inspiration from Budhhist painting styles to create an abstract, dream like output using GANs. This series asks the questions- what is an AI machine’s cultural underpinning and how can we broaden its scope? These draw a lot of reference from Nam June Paik’s TV Buddha work, here alluding to the cycles of transcendence which we undergo as a species, continuous cycles of trying to become something more than ourselves, which we are now channeling through the evolving role of AI in our lives and AI itself is by learning more from us.

In another series called Masked Reality, I use A.I to explore the subject of faces, traditions and identity, especially its malleability in the age of technology. I generate faces drawing inspiration from traditional mask cultures of the central region of India.

Masked Reality 1
Edition 1 of 1
Masked Reality is a series of artworks that uses artificial intelligence (A.I) to explore the subject of faces, traditions and identity, especially its malleability in the age of technology. These works are created by an A.I drawing inspiration from mask cultures of the central region of India. This juxtaposition of the traditional with the modern, both used to engage with the world from new vantage points, is an attempt to think of alternate visual cultures of AI too.

Masked Reality 3
Edition 1 of 1
Masked Reality is a series of artworks that uses artificial intelligence (A.I) to explore the subject of faces, traditions and identity, especially its malleability in the age of technology. These works are created by an A.I drawing inspiration from mask cultures of the central region of India. This juxtaposition of the traditional with the modern, both used to engage with the world from new vantage points, is an attempt to think of alternate visual cultures of AI too.

Throughout our years of existence as a culture, we’ve crafted and performed several kinds of rituals and ceremonies, both collective and individualistic as acts of transformation and transcendence. Masks and face transformative decorations have been fundamental across the world and definitely in the Indian culture in our journeys into unknown realms, in our celebrations of the malleability of human representation, or as a tool for practical disguise and entertainment. It helps us engage with our world from a completely new vantage point, augmenting our sense of self, very similar to what technology, especially A.I enables today. What happens when these media of transcendence collide? Can we teach machines about our cultural heritage, and as a result make them an instrument for our own exploration and engagement with our heritage? As technologies advance, there is gravitation towards convergence and dilution of cultures, to fit into manners of technology standardizations. Instead, can we use these advancements in technology to offer us a new lens to look at and engage with our past heritage in exciting and completely new, unconventional ways, crafting alternate aesthetics, confusing tradition and technology?

More of my works can be found here- http://harshitagrawal.com/

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SuperRare

SuperRare is a marketplace to collect and trade unique, single-edition digital artworks.

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Curators' Choice

INSOMNIA: A Nocturnal Cryptoart Journey

INSOMNIA: A Nocturnal Cryptoart Journey

INSOMNIA: A Nocturnal Cryptoart Journey

4 years ago

By k0ch

ALGORITHMIC ARTIST LOST IN A RECURSIVE LOOP. His work combines the beauty of nature with the artificial decay of big cities, represented by organic algorithms that grow like neon lights in the middle of concrete. He is inspired by internet culture, dystopian/sci-fi films, old video games, punk, mathematics and generative art.

IMPORTANT: There’s a puzzle with prize at the end of the article.

Insomnia is an artwork series that are compose of eleven pieces (a beautiful prime number). The first piece come to my mind in a sleeplessness night during Coronavirus quarantine, but is not the product of lockdown. The lockdown allowed me to think about myself, and what happen when all the world is stopped and you’re only connected through internet.

I’m working with generative art since 2015. I started to work with interative technologies with Corvus Project, a project that uses kinect to generate real-time images with dance/performance pieces. I learned that the graphics that we generate doesn’t have any sense without the beauty of dance, without this element the computer pieces in Corvus has no sense, but in the other side, the dance without the graphics still express poetry and feeling. Dance is a form of art really well developed, with centuries of history.

Corvus Project video:

I want to do the same with the programs that I write, express beauty in the same way, but generative art is something relatively new compared to other art expressions. I found that several generative artworks are more compromissed with the technology and the innovation itself, that with the fellings that we can express through art. And, surprisingly, I found in cryptoart world the missing piece to start to build this poetry. Following the cryptocurrencies philosophy, the value is not in something that you keep jealously in a vault, is the entire network that put the real value. Without this, you don’t have any precious thing, you only have a number. Insomnia is about myself, but without the network, is nothing. I’m the product of the network, i’m a son of internet, and I’m the product of thousands of nights sleeplessness searching things in the network and connecting between us. Insomnia is a network state. This is why I consider Insomnia a cryptoart artwork, and not only an artwork that is sold through ethereum network.

Insomnia
Edition 1 of 1
Insomnia (Insomnia series). The piece that opened the insomnia series, made in a quarantine night during covid19. Made with processing (p5js), 1080×1080, 83 frames.

Why GIF? The GIF format allow me to work with perfectly looped animations and working with the concept of infinity. All the Insomnia pieces are created without start and end, you can see the GIF for a long time without noticing any break. If you want, until death. The fractal draws that you see are created using Lindenmayer Systems. I created a program that you can found here (https://www.k0ch.art/ceres/) that creates random l-systems. All the pieces contains a fractal created by CERES (with some hand modifications to fit in the piece correctly).

Nosce
Edition 1 of 1
Nosce (Insomnia series). “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.” H. P. Lovecraft, The Cthulhu Mythos. Made with processing (p5js), 1080×1080, 62 frames.

PUZZLE!
I will put a puzzle here that involves all the Insomnia pieces, and the first one that can resolve it, will receive an artwork for free. You only will be able to solve this with the eleven pieces. At this moment, I only uploaded nine to Superrare, so for now you cannot start. Insomnia is composed by two types of pieces. If you found the two groups of pieces and tell me which piece is in each group and the justification behind, I’ll create a new piece only for you. If you have the answer, you can mention me in a tweet with the explanation.

Only a clue: There’s a mathematical relation between the groups.

28

SuperRare

SuperRare is a marketplace to collect and trade unique, single-edition digital artworks.

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An Interview with k0ch: The Algorithmic Artist Lost in a Recursive Loop

An Interview with k0ch: The Algorithmic Artist Lost in a Recursive Loop

An Interview with k0ch: The Algorithmic Artist Lost in a Recursive Loop

4 years ago

ALGORITHMIC ARTIST LOST IN A RECURSIVE LOOP. koch’s work combines the beauty of nature with the artificial decay of big cities, represented by organic algorithms that grow like neon lights in the middle of concrete. He is inspired by internet culture, dystopian/sci-fi films, old videogames, punk, mathematics and generative art.

This week I had the pleasure of sitting down with k0ch to hear more about the thoughts behind his dystopian, cyberpunk GIF art. We chatted about the relationships between art and code, the inspiration behind his glowing ideographs, the unique qualities inherent in the GIF as a format, and more.

Go deeper [NO3D]
Edition 1 of 1
Made with old school techniques, no 3D engine.
Dedicated to all demoscene lovers around the world.

I think in one of our more recent conversations you mentioned that you are a software developer by day. Did this precede your interest in digital art or have they always been closely intertwined? 

They have always been closely intertwined. In fact my first serious programming project was a game that combined my work with digital art. I worked in the video games industry as a programmer for 3 years. With time I discovered that I’m more interested in the algorithmic aspects of programming than in software architecture, and creative coding provide me the opportunity to work in an intense way with algorithms and mathematics doing the thing that I most love: art. 

Another important thing is that my developer work provides me experience with different tools and languages that you need to use for every software project, and generative/algorithmic art, like code repositories, syntax, compiling and specific language flows.

Could you share some information about your creative process and the tools you use to create your work? 

I can describe my creative process like an iterative process between me and the computer. 

Normally, I start programming an autonomous system to explore some field, and I decide if this is providing me good outputs or not. After that, I select the outputs that represent the feelings that I want to express for a certain piece. For the pieces that I have tokenized right now (GIF animations), I’m working entirely with Processing–P5JS to be exact. It allows me to work easily with only a text editor and a browser. I capture all the frames in the animation in PNG format, and after that I create the GIF using ImageMagick commands.

I also prefer to work with open source tools. It’s amazing when you have the possibility to dig deeper inside the code without limits. Free software opens up the possibility of democratizing technology and art.

The Nutcracker
Edition 1 of 1
Are you nuts?!

Earlier this month you tweeted a “GIF artist manifesto”. Could you share more about how you constructed these guidelines and why they’re important to your work? 

I wrote this manifesto because I found that GIF is more than a format for short animations, it is a technology with magical characteristics. First of all, colors are limited, so if you watch closely, all of the complex GIFs have some level of dithering. You can get mad with this limitation, or you can use it to your own benefit. This is why one of the rules is “Dithering is part of the artwork”. The other two rules are more about the concept of the loop and infinity. One is to “avoid ping-ponging (when a GIF plays forward, and then plays in reverse)” and the other is that “Perfect Loops are the goal. The GIF must have no visible beginning and end.” The perfectly looped animations allow me to explore the concept of infinity. The ping-pong technique isn’t bad in itself, but if you use it for all of your animations, you lose some important techniques that allow you to step outside of ping-ponging. I don’t want the GIF to feel trapped in a scene. 

Of course, if GIF is only a format for you, these rules make no sense. This is only valid if you want to do GIF art!

Your artist statement notes that your work “combines the beauty of nature with the artificial decay of big cities.” This theme runs powerfully through most of your work. How has this imagery developed over time, and why do you enjoy exploring it? 

I grew up in an ex-industrial neighborhood in Buenos Aires Province, Argentina, playing hide and seek between abandoned buildings and old railroads. One of the most magical things in an old building is when the plants grow between concrete cracks. Nature never gives up, and this fact provides a lot of metaphors about our life and our landscapes. The cities in Latin America are really big, with unplanned and chaotic growth. This is why I use broken neon lights and ideographs (like old billboards) in my pieces. For me it’s a good way to express the feelings of an urban person from this side of the world. I usually use Chinese or Japanese in my pieces because you can express a complex idea with a few characters. I think that all the ideographs are a really powerful tool for art. If someone wants to go deeper into the artwork’s meaning, these characters are probably a good start. 

This is not a 3D artwork
Edition 1 of 1
2d rocks.

Are there any other upcoming projects you are working on that you’d like to share?

I will continue with my GIF works. Right now I’m obsessed with the ways to create 3D effects using only 2D techniques. I think this is a good way to understand deeply how we perceive the dimensions. Also, I’m working again on Corvus Project, a project that I have with @nadart12 that explores the connection between algorithmic art and dance/movement. We will tokenize some videos in the near future.

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luxpris

I am a creative technologist who assembles abstracted landscapes and collages with code. I work primarily with p5.js and use generative processes while designing. The result is extraterrestrial, angular, and heavily geometric. Conceptually I'm drawn to questions unearthed when collaborating with machines. What does it mean for an artist to act as a curator of a computer's procedural outputs? Where does the user end and the machine begin?

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